Merge branch 'develop-flynn' into flynn-to-dev

This commit is contained in:
briaguya
2022-12-06 21:29:27 -05:00
19 changed files with 296 additions and 185 deletions

View File

@@ -2704,7 +2704,7 @@ u8 Item_CheckObtainability(u8 item) {
}
void PerformAutosave(PlayState* play, u8 item) {
if (CVar_GetS32("gAutosave", 0)) {
if (CVar_GetS32("gAutosave", 0) && (play->sceneNum != SCENE_KENJYANOMA)) {
if (CVar_GetS32("gAutosaveAllItems", 0)) {
Play_PerformSave(play);
} else if (CVar_GetS32("gAutosaveMajorItems", 1)) {
@@ -2745,6 +2745,13 @@ void PerformAutosave(PlayState* play, u8 item) {
if (play->sceneNum == SCENE_GANON_DEMO) {
break;
}
case ITEM_BOMBCHU:
case ITEM_BOMBCHUS_5:
case ITEM_BOMBCHUS_20:
if (!CVar_GetS32("gBombchuDrops", 0)) {
Play_PerformSave(play);
}
break;
default:
Play_PerformSave(play);
break;

View File

@@ -870,7 +870,7 @@ void Play_Update(PlayState* play) {
// Don't autosave in grottos or cutscenes
// Also don't save when you first load a file
if (CVar_GetS32("gAutosave", 0) && (gSaveContext.cutsceneIndex == 0) && (play->gameplayFrames > 60) &&
(play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA)) {
(play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA) && (play->sceneNum != SCENE_KENJYANOMA)) {
Play_PerformSave(play);
}
}