Merge branch 'develop-flynn' into flynn-to-dev
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@@ -394,7 +394,7 @@ void Flags_UnsetTempClear(PlayState* play, s32 flag);
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s32 Flags_GetCollectible(PlayState* play, s32 flag);
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void Flags_SetCollectible(PlayState* play, s32 flag);
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void TitleCard_InitBossName(PlayState* play, TitleCardContext* titleCtx, void* texture, s16 x, s16 y, u8 width,
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u8 height, s16 hastranslation);
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u8 height, s16 hasTranslation);
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void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
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s32 width, s32 height, s32 delay);
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s32 func_8002D53C(PlayState* play, TitleCardContext* titleCtx);
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