pull in decomp updates for z_play (#4522)
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@@ -307,7 +307,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
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break;
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case 14:
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if (sp3F != 0) {
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func_800BC490(play, 1);
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Play_SetViewpoint(play, 1);
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}
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break;
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case 15:
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@@ -2052,7 +2052,7 @@ void func_80068C3C(PlayState* play, CutsceneContext* csCtx) {
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csCtx->frames++;
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if (dREG(95) != 0) {
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Cutscene_ProcessCommands(play, csCtx, D_8012D1F0);
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Cutscene_ProcessCommands(play, csCtx, gDebugCutsceneScript);
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} else {
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Cutscene_ProcessCommands(play, csCtx, play->csCtx.segment);
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}
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