pull in decomp updates for z_play (#4522)
This commit is contained in:
@@ -1536,9 +1536,9 @@ void KaleidoScopeCall_Init(PlayState* play);
|
||||
void KaleidoScopeCall_Destroy(PlayState* play);
|
||||
void KaleidoScopeCall_Update(PlayState* play);
|
||||
void KaleidoScopeCall_Draw(PlayState* play);
|
||||
void func_800BC490(PlayState* play, s16 point);
|
||||
s32 func_800BC56C(PlayState* play, s16 arg1);
|
||||
void func_800BC590(PlayState* play);
|
||||
void Play_SetViewpoint(PlayState* play, s16 viewpoint);
|
||||
s32 Play_CheckViewpoint(PlayState* play, s16 viewpoint);
|
||||
void Play_SetShopBrowsingViewpoint(PlayState* play);
|
||||
void Gameplay_SetupTransition(PlayState* play, s32 arg1);
|
||||
Gfx* Play_SetFog(PlayState* play, Gfx* gfx);
|
||||
void Play_Destroy(GameState* thisx);
|
||||
@@ -1552,7 +1552,7 @@ u8 CheckLACSRewardCount();
|
||||
s32 Play_InCsMode(PlayState* play);
|
||||
f32 func_800BFCB8(PlayState* play, MtxF* mf, Vec3f* vec);
|
||||
void* Play_LoadFile(PlayState* play, RomFile* file);
|
||||
void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn);
|
||||
void Play_SpawnScene(PlayState* play, s32 sceneId, s32 spawn);
|
||||
void func_800C016C(PlayState* play, Vec3f* src, Vec3f* dest);
|
||||
s16 Play_CreateSubCamera(PlayState* play);
|
||||
s16 Play_GetActiveCamId(PlayState* play);
|
||||
|
||||
Reference in New Issue
Block a user