pull in decomp updates for z_play (#4522)
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12
soh/include/attributes.h
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12
soh/include/attributes.h
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#ifndef ATTRIBUTES_H
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#define ATTRIBUTES_H
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#if !defined(__GNUC__) && !defined(__attribute__)
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#define __attribute__(x)
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#endif
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#define UNUSED __attribute__((unused))
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#define FALLTHROUGH __attribute__((fallthrough))
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#define NORETURN __attribute__((noreturn))
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#endif
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