[Feature] Remove performDelayedSave functionality from Autosave (#3387)
* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes. * Change AutoSave comment to remove the scenarios we no longer block autosave in. * handle temp B on saving outside of kaleido --------- Co-authored-by: Adam Bird <archez39@me.com>
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@@ -2329,8 +2329,28 @@ void Play_PerformSave(PlayState* play) {
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if (play != NULL && gSaveContext.fileNum != 0xFF) {
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Play_SaveSceneFlags(play);
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gSaveContext.savedSceneNum = play->sceneNum;
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// Track values from temp B
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uint8_t prevB = gSaveContext.equips.buttonItems[0];
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uint8_t prevStatus = gSaveContext.buttonStatus[0];
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// Replicate the B button restore from minigames/epona that kaleido does
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if (gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT ||
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gSaveContext.equips.buttonItems[0] == ITEM_BOW ||
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gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU ||
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gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE ||
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE && !Flags_GetInfTable(INFTABLE_SWORDLESS))) {
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gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
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Interface_RandoRestoreSwordless();
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}
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Save_SaveFile();
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// Restore temp B values back
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gSaveContext.equips.buttonItems[0] = prevB;
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gSaveContext.buttonStatus[0] = prevStatus;
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uint8_t triforceHuntCompleted =
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IS_RANDO &&
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gSaveContext.triforcePiecesCollected == Randomizer_GetSettingValue(RSK_TRIFORCE_HUNT_PIECES_REQUIRED) &&
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