Handle ignoring 0x3F for navi talk skips (#4364)
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@@ -317,9 +317,11 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, void*
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case VB_NAVI_TALK: {
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case VB_NAVI_TALK: {
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if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.NoForcedDialog"), IS_RANDO)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.NoForcedDialog"), IS_RANDO)) {
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ElfMsg* naviTalk = static_cast<ElfMsg*>(opt);
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ElfMsg* naviTalk = static_cast<ElfMsg*>(opt);
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Flags_SetSwitch(gPlayState, (naviTalk->actor.params >> 8) & 0x3F);
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if (((naviTalk->actor.params >> 8) & 0x3F) != 0x3F) {
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Actor_Kill(&naviTalk->actor);
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Flags_SetSwitch(gPlayState, (naviTalk->actor.params >> 8) & 0x3F);
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*should = false;
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Actor_Kill(&naviTalk->actor);
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*should = false;
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}
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}
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}
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break;
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break;
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}
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}
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