Add toggle for Link's sword trail (#6112)
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@@ -1564,7 +1564,8 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) {
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Matrix_MultVec3f(&D_801260A4[2], &newBasePos[2]);
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if (func_80090480(play, NULL, &this->meleeWeaponInfo[0], &newTipPos[0], &newBasePos[0]) &&
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!(this->stateFlags1 & PLAYER_STATE1_SHIELDING)) {
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!(this->stateFlags1 & PLAYER_STATE1_SHIELDING) &&
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!CVarGetInteger(CVAR_ENHANCEMENT("DisableLinkSwordTrail"), 0)) {
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EffectBlure_AddVertex(Effect_GetByIndex(this->meleeWeaponEffectIndex), &this->meleeWeaponInfo[0].tip,
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&this->meleeWeaponInfo[0].base);
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}
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