Update Actor Flags to decomp (#4822)

This commit is contained in:
Pepper0ni
2025-01-16 03:02:23 +00:00
committed by GitHub
parent 88a432aac5
commit 47fdaabd1b
383 changed files with 1251 additions and 1165 deletions

View File

@@ -1876,7 +1876,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &spB8, 0);
if (hookedActor->flags & ACTOR_FLAG_PILLAR_PICKUP) {
if (hookedActor->flags & ACTOR_FLAG_CARRY_X_ROT_INFLUENCE) {
hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x;
} else {
hookedActor->world.rot.y = hookedActor->shape.rot.y = this->actor.shape.rot.y + this->unk_3BC.y;