Update Actor Flags to decomp (#4822)
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@@ -1876,7 +1876,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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Matrix_Get(&sp14C);
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Matrix_MtxFToYXZRotS(&sp14C, &spB8, 0);
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if (hookedActor->flags & ACTOR_FLAG_PILLAR_PICKUP) {
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if (hookedActor->flags & ACTOR_FLAG_CARRY_X_ROT_INFLUENCE) {
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hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x;
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} else {
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hookedActor->world.rot.y = hookedActor->shape.rot.y = this->actor.shape.rot.y + this->unk_3BC.y;
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