Update Actor Flags to decomp (#4822)
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@@ -62,7 +62,7 @@ void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId) {
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if (dynaActor != NULL) {
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DynaPolyActor_SetActorOnTop(dynaActor);
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if (CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_CAN_PRESS_SWITCH)) {
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if (CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_CAN_PRESS_SWITCHES)) {
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DynaPolyActor_SetSwitchPressed(dynaActor);
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}
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}
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