Fixed linux compile issue
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@@ -171,6 +171,9 @@ void Ship::GameOverlay::Draw() {
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case CVarType::String:
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case CVarType::String:
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this->TextDraw(30, textY, true, color, "%s %s", text, var->value.valueStr);
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this->TextDraw(30, textY, true, color, "%s %s", text, var->value.valueStr);
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break;
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break;
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case CVarType::RGBA:
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this->TextDraw(30, textY, true, color, "#%08X", text, var->value.valueRGBA);
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break;
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}
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}
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free((void*) text);
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free((void*) text);
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