Fix misspelling of Broken Giant's Knife fix CVar (#5395)
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@@ -46,7 +46,7 @@ const std::vector<PresetEntry> vanillaPlusPresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
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@@ -125,7 +125,7 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
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@@ -251,7 +251,7 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1),
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PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1),
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@@ -860,7 +860,7 @@ void SohMenu::AddMenuEnhancements() {
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[](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0) == 0; })
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[](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0) == 0; })
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.Options(CheckboxOptions().Tooltip("Make crouch stabbing always do the same damage as a regular slash."));
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.Options(CheckboxOptions().Tooltip("Make crouch stabbing always do the same damage as a regular slash."));
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AddWidget(path, "Fix Broken Giant's Knife Bug", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Fix Broken Giant's Knife Bug", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"))
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.CVar(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"))
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.PreFunc([](WidgetInfo& info) {
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.PreFunc([](WidgetInfo& info) {
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info.options->disabled = IS_RANDO && GameInteractor::IsSaveLoaded(true);
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info.options->disabled = IS_RANDO && GameInteractor::IsSaveLoaded(true);
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info.options->disabledTooltip = "This setting is forcefully enabled when you are playing a Randomizer.";
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info.options->disabledTooltip = "This setting is forcefully enabled when you are playing a Randomizer.";
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