Fix issue with hover boots interpolation when wearing bunny hood (#2167)
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@@ -11098,6 +11098,7 @@ void Player_DrawGameplay(PlayState* play, Player* this, s32 lod, Gfx* cullDList,
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D_8085486C = D_8085486C * (sp5C * (1.0f / 9.0f));
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D_8085486C = D_8085486C * (sp5C * (1.0f / 9.0f));
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}
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}
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FrameInterpolation_RecordActorPosRotMatrix();
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Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 2.0f,
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Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 2.0f,
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this->actor.world.pos.z, &D_80854864);
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this->actor.world.pos.z, &D_80854864);
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Matrix_Scale(4.0f, 4.0f, 4.0f, MTXMODE_APPLY);
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Matrix_Scale(4.0f, 4.0f, 4.0f, MTXMODE_APPLY);
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