[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,26 +3,26 @@
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#include "align_asset_macro.h"
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#define dtest01_room_0DL_006438 "__OTR__scenes/nonmq/test01_scene/test01_room_0DL_006438"
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static const ALIGN_ASSET(2) char test01_room_0DL_006438[] = dtest01_room_0DL_006438;
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#define dtest01_room_0Tex_008490 "__OTR__scenes/nonmq/test01_scene/test01_room_0Tex_008490"
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static const ALIGN_ASSET(2) char test01_room_0Tex_008490[] = dtest01_room_0Tex_008490;
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#define dtest01_room_0Tex_007490 "__OTR__scenes/nonmq/test01_scene/test01_room_0Tex_007490"
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static const ALIGN_ASSET(2) char test01_room_0Tex_007490[] = dtest01_room_0Tex_007490;
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#define dtest01_room_0Tex_006C90 "__OTR__scenes/nonmq/test01_scene/test01_room_0Tex_006C90"
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static const ALIGN_ASSET(2) char test01_room_0Tex_006C90[] = dtest01_room_0Tex_006C90;
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#define dtest01_room_0Tex_006490 "__OTR__scenes/nonmq/test01_scene/test01_room_0Tex_006490"
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#define dtest01_room_0Tex_006490 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_006490"
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static const ALIGN_ASSET(2) char test01_room_0Tex_006490[] = dtest01_room_0Tex_006490;
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#define dtest01_room_0DL_0090D8 "__OTR__scenes/nonmq/test01_scene/test01_room_0DL_0090D8"
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static const ALIGN_ASSET(2) char test01_room_0DL_0090D8[] = dtest01_room_0DL_0090D8;
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#define dtest01_room_0Tex_006C90 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_006C90"
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static const ALIGN_ASSET(2) char test01_room_0Tex_006C90[] = dtest01_room_0Tex_006C90;
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#define dtest01_room_0Tex_0090E8 "__OTR__scenes/nonmq/test01_scene/test01_room_0Tex_0090E8"
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#define dtest01_room_0Tex_007490 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_007490"
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static const ALIGN_ASSET(2) char test01_room_0Tex_007490[] = dtest01_room_0Tex_007490;
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#define dtest01_room_0Tex_008490 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_008490"
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static const ALIGN_ASSET(2) char test01_room_0Tex_008490[] = dtest01_room_0Tex_008490;
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#define dtest01_room_0Tex_0090E8 "__OTR__scenes/shared/test01_scene/test01_room_0Tex_0090E8"
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static const ALIGN_ASSET(2) char test01_room_0Tex_0090E8[] = dtest01_room_0Tex_0090E8;
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#define dtest01_room_0DL_006438 "__OTR__scenes/shared/test01_scene/test01_room_0DL_006438"
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static const ALIGN_ASSET(2) char test01_room_0DL_006438[] = dtest01_room_0DL_006438;
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#define dtest01_room_0DL_0090D8 "__OTR__scenes/shared/test01_scene/test01_room_0DL_0090D8"
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static const ALIGN_ASSET(2) char test01_room_0DL_0090D8[] = dtest01_room_0DL_0090D8;
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#endif // TEST_LEVELS_TEST01_ROOM_0_H
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@@ -3,7 +3,7 @@
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#include "align_asset_macro.h"
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#define dtest01_sceneCollisionHeader_003DEC "__OTR__scenes/nonmq/test01_scene/test01_sceneCollisionHeader_003DEC"
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#define dtest01_sceneCollisionHeader_003DEC "__OTR__scenes/shared/test01_scene/test01_sceneCollisionHeader_003DEC"
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static const ALIGN_ASSET(2) char test01_sceneCollisionHeader_003DEC[] = dtest01_sceneCollisionHeader_003DEC;
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