[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
This commit is contained in:
@@ -3,41 +3,41 @@
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#include "align_asset_macro.h"
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#define dtakaraya_room_0DL_003B98 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0DL_003B98"
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static const ALIGN_ASSET(2) char takaraya_room_0DL_003B98[] = dtakaraya_room_0DL_003B98;
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#define dtakaraya_room_0Tex_0083E0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_0083E0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0083E0[] = dtakaraya_room_0Tex_0083E0;
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#define dtakaraya_room_0Tex_005BE0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_005BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_005BE0[] = dtakaraya_room_0Tex_005BE0;
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#define dtakaraya_room_0Tex_0073E0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_0073E0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0073E0[] = dtakaraya_room_0Tex_0073E0;
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#define dtakaraya_room_0Tex_006BE0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_006BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_006BE0[] = dtakaraya_room_0Tex_006BE0;
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#define dtakaraya_room_0Tex_004BE0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_004BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_004BE0[] = dtakaraya_room_0Tex_004BE0;
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#define dtakaraya_room_0Tex_0043E0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_0043E0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0043E0[] = dtakaraya_room_0Tex_0043E0;
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#define dtakaraya_room_0Tex_003BE0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_003BE0"
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#define dtakaraya_room_0Tex_003BE0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_003BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_003BE0[] = dtakaraya_room_0Tex_003BE0;
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#define dtakaraya_room_0Tex_007BE0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_007BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_007BE0[] = dtakaraya_room_0Tex_007BE0;
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#define dtakaraya_room_0Tex_0043E0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_0043E0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0043E0[] = dtakaraya_room_0Tex_0043E0;
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#define dtakaraya_room_0Tex_0063E0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_0063E0"
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#define dtakaraya_room_0Tex_004BE0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_004BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_004BE0[] = dtakaraya_room_0Tex_004BE0;
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#define dtakaraya_room_0Tex_005BE0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_005BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_005BE0[] = dtakaraya_room_0Tex_005BE0;
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#define dtakaraya_room_0Tex_0063E0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_0063E0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0063E0[] = dtakaraya_room_0Tex_0063E0;
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#define dtakaraya_room_0DL_0095B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0DL_0095B0"
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static const ALIGN_ASSET(2) char takaraya_room_0DL_0095B0[] = dtakaraya_room_0DL_0095B0;
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#define dtakaraya_room_0Tex_006BE0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_006BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_006BE0[] = dtakaraya_room_0Tex_006BE0;
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#define dtakaraya_room_0Tex_0095C0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_0Tex_0095C0"
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#define dtakaraya_room_0Tex_0073E0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_0073E0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0073E0[] = dtakaraya_room_0Tex_0073E0;
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#define dtakaraya_room_0Tex_007BE0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_007BE0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_007BE0[] = dtakaraya_room_0Tex_007BE0;
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#define dtakaraya_room_0Tex_0083E0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_0083E0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0083E0[] = dtakaraya_room_0Tex_0083E0;
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#define dtakaraya_room_0Tex_0095C0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0Tex_0095C0"
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static const ALIGN_ASSET(2) char takaraya_room_0Tex_0095C0[] = dtakaraya_room_0Tex_0095C0;
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#define dtakaraya_room_0DL_003B98 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0DL_003B98"
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static const ALIGN_ASSET(2) char takaraya_room_0DL_003B98[] = dtakaraya_room_0DL_003B98;
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#define dtakaraya_room_0DL_0095B0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_0DL_0095B0"
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static const ALIGN_ASSET(2) char takaraya_room_0DL_0095B0[] = dtakaraya_room_0DL_0095B0;
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#endif // INDOORS_TAKARAYA_ROOM_0_H
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@@ -3,11 +3,11 @@
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#include "align_asset_macro.h"
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#define dtakaraya_room_1DL_0017D0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_1DL_0017D0"
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static const ALIGN_ASSET(2) char takaraya_room_1DL_0017D0[] = dtakaraya_room_1DL_0017D0;
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#define dtakaraya_room_1Tex_0017F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_1Tex_0017F8"
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#define dtakaraya_room_1Tex_0017F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_1Tex_0017F8"
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static const ALIGN_ASSET(2) char takaraya_room_1Tex_0017F8[] = dtakaraya_room_1Tex_0017F8;
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#define dtakaraya_room_1DL_0017D0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_1DL_0017D0"
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static const ALIGN_ASSET(2) char takaraya_room_1DL_0017D0[] = dtakaraya_room_1DL_0017D0;
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#endif // INDOORS_TAKARAYA_ROOM_1_H
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@@ -3,11 +3,11 @@
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#include "align_asset_macro.h"
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#define dtakaraya_room_2DL_001800 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_2DL_001800"
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static const ALIGN_ASSET(2) char takaraya_room_2DL_001800[] = dtakaraya_room_2DL_001800;
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#define dtakaraya_room_2Tex_001828 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_2Tex_001828"
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#define dtakaraya_room_2Tex_001828 "__OTR__scenes/shared/takaraya_scene/takaraya_room_2Tex_001828"
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static const ALIGN_ASSET(2) char takaraya_room_2Tex_001828[] = dtakaraya_room_2Tex_001828;
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#define dtakaraya_room_2DL_001800 "__OTR__scenes/shared/takaraya_scene/takaraya_room_2DL_001800"
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static const ALIGN_ASSET(2) char takaraya_room_2DL_001800[] = dtakaraya_room_2DL_001800;
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#endif // INDOORS_TAKARAYA_ROOM_2_H
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@@ -3,14 +3,14 @@
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#include "align_asset_macro.h"
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#define dtakaraya_room_3DL_0017F0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3DL_0017F0"
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static const ALIGN_ASSET(2) char takaraya_room_3DL_0017F0[] = dtakaraya_room_3DL_0017F0;
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#define dtakaraya_room_3Tex_001818 "__OTR__scenes/shared/takaraya_scene/takaraya_room_3Tex_001818"
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_001818[] = dtakaraya_room_3Tex_001818;
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#define dtakaraya_room_3Tex_002018 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3Tex_002018"
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#define dtakaraya_room_3Tex_002018 "__OTR__scenes/shared/takaraya_scene/takaraya_room_3Tex_002018"
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_002018[] = dtakaraya_room_3Tex_002018;
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#define dtakaraya_room_3Tex_001818 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_3Tex_001818"
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static const ALIGN_ASSET(2) char takaraya_room_3Tex_001818[] = dtakaraya_room_3Tex_001818;
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#define dtakaraya_room_3DL_0017F0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_3DL_0017F0"
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static const ALIGN_ASSET(2) char takaraya_room_3DL_0017F0[] = dtakaraya_room_3DL_0017F0;
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#endif // INDOORS_TAKARAYA_ROOM_3_H
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@@ -3,17 +3,17 @@
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#include "align_asset_macro.h"
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#define dtakaraya_room_4DL_0017F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4DL_0017F8"
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static const ALIGN_ASSET(2) char takaraya_room_4DL_0017F8[] = dtakaraya_room_4DL_0017F8;
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#define dtakaraya_room_4Tex_001820 "__OTR__scenes/shared/takaraya_scene/takaraya_room_4Tex_001820"
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static const ALIGN_ASSET(2) char takaraya_room_4Tex_001820[] = dtakaraya_room_4Tex_001820;
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#define dtakaraya_room_4Tex_002020 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4Tex_002020"
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#define dtakaraya_room_4Tex_002020 "__OTR__scenes/shared/takaraya_scene/takaraya_room_4Tex_002020"
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static const ALIGN_ASSET(2) char takaraya_room_4Tex_002020[] = dtakaraya_room_4Tex_002020;
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#define dtakaraya_room_4Tex_002820 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4Tex_002820"
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#define dtakaraya_room_4Tex_002820 "__OTR__scenes/shared/takaraya_scene/takaraya_room_4Tex_002820"
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static const ALIGN_ASSET(2) char takaraya_room_4Tex_002820[] = dtakaraya_room_4Tex_002820;
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#define dtakaraya_room_4Tex_001820 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_4Tex_001820"
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static const ALIGN_ASSET(2) char takaraya_room_4Tex_001820[] = dtakaraya_room_4Tex_001820;
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#define dtakaraya_room_4DL_0017F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_4DL_0017F8"
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static const ALIGN_ASSET(2) char takaraya_room_4DL_0017F8[] = dtakaraya_room_4DL_0017F8;
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#endif // INDOORS_TAKARAYA_ROOM_4_H
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@@ -3,17 +3,17 @@
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#include "align_asset_macro.h"
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#define dtakaraya_room_5DL_0017D0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_5DL_0017D0"
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static const ALIGN_ASSET(2) char takaraya_room_5DL_0017D0[] = dtakaraya_room_5DL_0017D0;
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#define dtakaraya_room_5Tex_001FF8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_5Tex_001FF8"
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static const ALIGN_ASSET(2) char takaraya_room_5Tex_001FF8[] = dtakaraya_room_5Tex_001FF8;
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#define dtakaraya_room_5Tex_0017F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_5Tex_0017F8"
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#define dtakaraya_room_5Tex_0017F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_5Tex_0017F8"
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static const ALIGN_ASSET(2) char takaraya_room_5Tex_0017F8[] = dtakaraya_room_5Tex_0017F8;
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#define dtakaraya_room_5Tex_0027F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_5Tex_0027F8"
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#define dtakaraya_room_5Tex_001FF8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_5Tex_001FF8"
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static const ALIGN_ASSET(2) char takaraya_room_5Tex_001FF8[] = dtakaraya_room_5Tex_001FF8;
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#define dtakaraya_room_5Tex_0027F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_5Tex_0027F8"
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static const ALIGN_ASSET(2) char takaraya_room_5Tex_0027F8[] = dtakaraya_room_5Tex_0027F8;
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#define dtakaraya_room_5DL_0017D0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_5DL_0017D0"
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static const ALIGN_ASSET(2) char takaraya_room_5DL_0017D0[] = dtakaraya_room_5DL_0017D0;
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#endif // INDOORS_TAKARAYA_ROOM_5_H
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@@ -3,17 +3,17 @@
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#include "align_asset_macro.h"
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#define dtakaraya_room_6DL_0012D0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_6DL_0012D0"
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static const ALIGN_ASSET(2) char takaraya_room_6DL_0012D0[] = dtakaraya_room_6DL_0012D0;
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#define dtakaraya_room_6Tex_0022F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_6Tex_0022F8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_0022F8[] = dtakaraya_room_6Tex_0022F8;
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#define dtakaraya_room_6Tex_0012F8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_6Tex_0012F8"
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#define dtakaraya_room_6Tex_0012F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6Tex_0012F8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_0012F8[] = dtakaraya_room_6Tex_0012F8;
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#define dtakaraya_room_6Tex_001AF8 "__OTR__scenes/nonmq/takaraya_scene/takaraya_room_6Tex_001AF8"
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#define dtakaraya_room_6Tex_001AF8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6Tex_001AF8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_001AF8[] = dtakaraya_room_6Tex_001AF8;
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#define dtakaraya_room_6Tex_0022F8 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6Tex_0022F8"
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static const ALIGN_ASSET(2) char takaraya_room_6Tex_0022F8[] = dtakaraya_room_6Tex_0022F8;
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#define dtakaraya_room_6DL_0012D0 "__OTR__scenes/shared/takaraya_scene/takaraya_room_6DL_0012D0"
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static const ALIGN_ASSET(2) char takaraya_room_6DL_0012D0[] = dtakaraya_room_6DL_0012D0;
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#endif // INDOORS_TAKARAYA_ROOM_6_H
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@@ -3,19 +3,20 @@
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#include "align_asset_macro.h"
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#define dtakaraya_sceneCollisionHeader_005178 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneCollisionHeader_005178"
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static const ALIGN_ASSET(2) char takaraya_sceneCollisionHeader_005178[] = dtakaraya_sceneCollisionHeader_005178;
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#define dtakaraya_sceneTex_0059B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0059B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0059B0[] = dtakaraya_sceneTex_0059B0;
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#define dtakaraya_sceneTex_0051B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0051B0"
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#define dtakaraya_sceneTex_0051B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0051B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0051B0[] = dtakaraya_sceneTex_0051B0;
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#define dtakaraya_sceneTex_0069B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0069B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0069B0[] = dtakaraya_sceneTex_0069B0;
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#define dtakaraya_sceneTex_0059B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0059B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0059B0[] = dtakaraya_sceneTex_0059B0;
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#define dtakaraya_sceneTex_0061B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0061B0"
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#define dtakaraya_sceneTex_0061B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0061B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0061B0[] = dtakaraya_sceneTex_0061B0;
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#define dtakaraya_sceneTex_0069B0 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneTex_0069B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0069B0[] = dtakaraya_sceneTex_0069B0;
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#define dtakaraya_sceneCollisionHeader_005178 "__OTR__scenes/shared/takaraya_scene/takaraya_sceneCollisionHeader_005178"
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static const ALIGN_ASSET(2) char takaraya_sceneCollisionHeader_005178[] = dtakaraya_sceneCollisionHeader_005178;
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#endif // INDOORS_TAKARAYA_SCENE_H
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