[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

View File

@@ -3,20 +3,8 @@
#include "align_asset_macro.h"
#define djyasinzou_room_1DL_0003E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0003E0"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0003E0[] = djyasinzou_room_1DL_0003E0;
#define djyasinzou_room_1Tex_007348 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007348"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007348[] = djyasinzou_room_1Tex_007348;
#define djyasinzou_room_1DL_0025E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0025E8"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0025E8[] = djyasinzou_room_1DL_0025E8;
#define djyasinzou_room_1Tex_006748 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_006748"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_006748[] = djyasinzou_room_1Tex_006748;
#define djyasinzou_room_1Tex_008B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_008B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_008B48[] = djyasinzou_room_1Tex_008B48;
#define djyasinzou_room_1Tex_004F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_004F48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_004F48[] = djyasinzou_room_1Tex_004F48;
#define djyasinzou_room_1Tex_005748 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_005748"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_005748[] = djyasinzou_room_1Tex_005748;
@@ -24,23 +12,35 @@ static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_005748[] = djyasinzou_room_
#define djyasinzou_room_1Tex_005F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_005F48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_005F48[] = djyasinzou_room_1Tex_005F48;
#define djyasinzou_room_1Tex_007B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007B48[] = djyasinzou_room_1Tex_007B48;
#define djyasinzou_room_1Tex_006748 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_006748"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_006748[] = djyasinzou_room_1Tex_006748;
#define djyasinzou_room_1Tex_006B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_006B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_006B48[] = djyasinzou_room_1Tex_006B48;
#define djyasinzou_room_1Tex_007348 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007348"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007348[] = djyasinzou_room_1Tex_007348;
#define djyasinzou_room_1Tex_007B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007B48[] = djyasinzou_room_1Tex_007B48;
#define djyasinzou_room_1Tex_008348 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_008348"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_008348[] = djyasinzou_room_1Tex_008348;
#define djyasinzou_room_1Tex_008B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_008B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_008B48[] = djyasinzou_room_1Tex_008B48;
#define djyasinzou_room_1DL_0003E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0003E0"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0003E0[] = djyasinzou_room_1DL_0003E0;
#define djyasinzou_room_1DL_0025E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0025E8"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0025E8[] = djyasinzou_room_1DL_0025E8;
#define djyasinzou_room_1DL_0045E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0045E8"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0045E8[] = djyasinzou_room_1DL_0045E8;
#define djyasinzou_room_1DL_004D50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_004D50"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_004D50[] = djyasinzou_room_1DL_004D50;
#define djyasinzou_room_1Tex_004F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_004F48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_004F48[] = djyasinzou_room_1Tex_004F48;
#endif // DUNGEONS_JYASINZOU_ROOM_1_H