[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
This commit is contained in:
@@ -3,85 +3,85 @@
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#include "align_asset_macro.h"
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#define dganon_tou_room_0DL_0084A8 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0DL_0084A8"
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static const ALIGN_ASSET(2) char ganon_tou_room_0DL_0084A8[] = dganon_tou_room_0DL_0084A8;
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#define dganon_tou_room_0Tex_00E750 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00E750"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00E750[] = dganon_tou_room_0Tex_00E750;
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#define dganon_tou_room_0Tex_00D750 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00D750"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00D750[] = dganon_tou_room_0Tex_00D750;
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#define dganon_tou_room_0Tex_008550 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_008550"
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#define dganon_tou_room_0Tex_008550 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_008550"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_008550[] = dganon_tou_room_0Tex_008550;
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#define dganon_tou_room_0Tex_00FF50 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00FF50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00FF50[] = dganon_tou_room_0Tex_00FF50;
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#define dganon_tou_room_0Tex_00FB50 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00FB50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00FB50[] = dganon_tou_room_0Tex_00FB50;
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#define dganon_tou_room_0Tex_00BF50 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00BF50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00BF50[] = dganon_tou_room_0Tex_00BF50;
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#define dganon_tou_room_0Tex_00B950 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00B950"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B950[] = dganon_tou_room_0Tex_00B950;
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#define dganon_tou_room_0Tex_00B550 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00B550"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B550[] = dganon_tou_room_0Tex_00B550;
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#define dganon_tou_room_0Tex_00CF50 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00CF50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00CF50[] = dganon_tou_room_0Tex_00CF50;
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#define dganon_tou_room_0Tex_00BD50 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00BD50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00BD50[] = dganon_tou_room_0Tex_00BD50;
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#define dganon_tou_room_0Tex_00B150 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00B150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B150[] = dganon_tou_room_0Tex_00B150;
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#define dganon_tou_room_0Tex_010550 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_010550"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_010550[] = dganon_tou_room_0Tex_010550;
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#define dganon_tou_room_0Tex_010150 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_010150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_010150[] = dganon_tou_room_0Tex_010150;
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#define dganon_tou_room_0Tex_00F750 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00F750"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00F750[] = dganon_tou_room_0Tex_00F750;
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#define dganon_tou_room_0Tex_00A150 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_00A150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00A150[] = dganon_tou_room_0Tex_00A150;
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#define dganon_tou_room_0Tex_009150 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_009150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_009150[] = dganon_tou_room_0Tex_009150;
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#define dganon_tou_room_0Tex_008F50 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_008F50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_008F50[] = dganon_tou_room_0Tex_008F50;
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#define dganon_tou_room_0Tex_008D50 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_008D50"
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#define dganon_tou_room_0Tex_008D50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_008D50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_008D50[] = dganon_tou_room_0Tex_008D50;
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#define dganon_tou_room_0DL_0124B8 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0DL_0124B8"
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static const ALIGN_ASSET(2) char ganon_tou_room_0DL_0124B8[] = dganon_tou_room_0DL_0124B8;
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#define dganon_tou_room_0Tex_008F50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_008F50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_008F50[] = dganon_tou_room_0Tex_008F50;
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#define dganon_tou_room_0Tex_0125F0 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_0125F0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0125F0[] = dganon_tou_room_0Tex_0125F0;
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#define dganon_tou_room_0Tex_009150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_009150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_009150[] = dganon_tou_room_0Tex_009150;
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#define dganon_tou_room_0Tex_0139F0 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_0139F0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0139F0[] = dganon_tou_room_0Tex_0139F0;
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#define dganon_tou_room_0Tex_00A150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00A150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00A150[] = dganon_tou_room_0Tex_00A150;
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#define dganon_tou_room_0Tex_012DF0 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_012DF0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_012DF0[] = dganon_tou_room_0Tex_012DF0;
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#define dganon_tou_room_0Tex_00B150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00B150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B150[] = dganon_tou_room_0Tex_00B150;
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#define dganon_tou_room_0Tex_0135F0 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_0135F0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0135F0[] = dganon_tou_room_0Tex_0135F0;
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#define dganon_tou_room_0Tex_00B550 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00B550"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B550[] = dganon_tou_room_0Tex_00B550;
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#define dganon_tou_room_0Tex_0124F0 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Tex_0124F0"
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#define dganon_tou_room_0Tex_00B950 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00B950"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00B950[] = dganon_tou_room_0Tex_00B950;
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#define dganon_tou_room_0Tex_00BD50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00BD50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00BD50[] = dganon_tou_room_0Tex_00BD50;
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#define dganon_tou_room_0Tex_00BF50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00BF50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00BF50[] = dganon_tou_room_0Tex_00BF50;
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#define dganon_tou_room_0Tex_00CF50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00CF50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00CF50[] = dganon_tou_room_0Tex_00CF50;
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#define dganon_tou_room_0Tex_00D750 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00D750"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00D750[] = dganon_tou_room_0Tex_00D750;
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#define dganon_tou_room_0Tex_00E750 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00E750"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00E750[] = dganon_tou_room_0Tex_00E750;
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#define dganon_tou_room_0Tex_00F750 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00F750"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00F750[] = dganon_tou_room_0Tex_00F750;
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#define dganon_tou_room_0Tex_00FB50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00FB50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00FB50[] = dganon_tou_room_0Tex_00FB50;
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#define dganon_tou_room_0Tex_00FF50 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_00FF50"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_00FF50[] = dganon_tou_room_0Tex_00FF50;
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#define dganon_tou_room_0Tex_010150 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_010150"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_010150[] = dganon_tou_room_0Tex_010150;
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#define dganon_tou_room_0Tex_010550 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_010550"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_010550[] = dganon_tou_room_0Tex_010550;
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#define dganon_tou_room_0Tex_0124F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0124F0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0124F0[] = dganon_tou_room_0Tex_0124F0;
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#define dganon_tou_room_0Set_000160DL_0084A8 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Set_000160DL_0084A8"
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#define dganon_tou_room_0Tex_0125F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0125F0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0125F0[] = dganon_tou_room_0Tex_0125F0;
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#define dganon_tou_room_0Tex_012DF0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_012DF0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_012DF0[] = dganon_tou_room_0Tex_012DF0;
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#define dganon_tou_room_0Tex_0135F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0135F0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0135F0[] = dganon_tou_room_0Tex_0135F0;
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#define dganon_tou_room_0Tex_0139F0 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Tex_0139F0"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Tex_0139F0[] = dganon_tou_room_0Tex_0139F0;
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#define dganon_tou_room_0DL_0084A8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0DL_0084A8"
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static const ALIGN_ASSET(2) char ganon_tou_room_0DL_0084A8[] = dganon_tou_room_0DL_0084A8;
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#define dganon_tou_room_0DL_0124B8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0DL_0124B8"
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static const ALIGN_ASSET(2) char ganon_tou_room_0DL_0124B8[] = dganon_tou_room_0DL_0124B8;
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#define dganon_tou_room_0Set_000160DL_0084A8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Set_000160DL_0084A8"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Set_000160DL_0084A8[] = dganon_tou_room_0Set_000160DL_0084A8;
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#define dganon_tou_room_0Set_000160DL_0124B8 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_room_0Set_000160DL_0124B8"
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#define dganon_tou_room_0Set_000160DL_0124B8 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_room_0Set_000160DL_0124B8"
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static const ALIGN_ASSET(2) char ganon_tou_room_0Set_000160DL_0124B8[] = dganon_tou_room_0Set_000160DL_0124B8;
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@@ -3,19 +3,19 @@
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#include "align_asset_macro.h"
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#define dgRainbowBridgeCs "__OTR__scenes/nonmq/ganon_tou_scene/gRainbowBridgeCs"
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static const ALIGN_ASSET(2) char gRainbowBridgeCs[] = dgRainbowBridgeCs;
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#define dgGanonsCastleIntroCs "__OTR__scenes/nonmq/ganon_tou_scene/gGanonsCastleIntroCs"
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static const ALIGN_ASSET(2) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs;
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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static const ALIGN_ASSET(2) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610;
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#define dganon_tou_sceneTex_003280 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneTex_003280"
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#define dganon_tou_sceneTex_003280 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneTex_003280"
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static const ALIGN_ASSET(2) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280;
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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#define dgRainbowBridgeCs "__OTR__scenes/shared/ganon_tou_scene/gRainbowBridgeCs"
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static const ALIGN_ASSET(2) char gRainbowBridgeCs[] = dgRainbowBridgeCs;
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#define dgGanonsCastleIntroCs "__OTR__scenes/shared/ganon_tou_scene/gGanonsCastleIntroCs"
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static const ALIGN_ASSET(2) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs;
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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static const ALIGN_ASSET(2) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610;
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#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
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#endif // DUNGEONS_GANON_TOU_SCENE_H
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