[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,44 +3,44 @@
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#include "align_asset_macro.h"
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#define dganon_room_4DL_004650 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4DL_004650"
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static const ALIGN_ASSET(2) char ganon_room_4DL_004650[] = dganon_room_4DL_004650;
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#define dganon_room_4Tex_007668 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_007668"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_007668[] = dganon_room_4Tex_007668;
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#define dganon_room_4Tex_004668 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_004668"
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#define dganon_room_4Tex_004668 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_004668"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_004668[] = dganon_room_4Tex_004668;
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#define dganon_room_4Tex_005A68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_005A68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_005A68[] = dganon_room_4Tex_005A68;
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#define dganon_room_4Tex_006268 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_006268"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_006268[] = dganon_room_4Tex_006268;
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#define dganon_room_4Tex_005668 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_005668"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_005668[] = dganon_room_4Tex_005668;
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#define dganon_room_4Tex_004E68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_004E68"
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#define dganon_room_4Tex_004E68 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_004E68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_004E68[] = dganon_room_4Tex_004E68;
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#define dganon_room_4Tex_006668 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_006668"
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#define dganon_room_4Tex_005668 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_005668"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_005668[] = dganon_room_4Tex_005668;
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#define dganon_room_4Tex_005A68 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_005A68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_005A68[] = dganon_room_4Tex_005A68;
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#define dganon_room_4Tex_006268 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_006268"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_006268[] = dganon_room_4Tex_006268;
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#define dganon_room_4Tex_006668 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_006668"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_006668[] = dganon_room_4Tex_006668;
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#define dganon_room_4Tex_006E68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_006E68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_006E68[] = dganon_room_4Tex_006E68;
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#define dganon_room_4Tex_007E68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_007E68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_007E68[] = dganon_room_4Tex_007E68;
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#define dganon_room_4Tex_006A68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_006A68"
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#define dganon_room_4Tex_006A68 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_006A68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_006A68[] = dganon_room_4Tex_006A68;
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#define dganon_room_4DL_0088C0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4DL_0088C0"
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static const ALIGN_ASSET(2) char ganon_room_4DL_0088C0[] = dganon_room_4DL_0088C0;
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#define dganon_room_4Tex_006E68 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_006E68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_006E68[] = dganon_room_4Tex_006E68;
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#define dganon_room_4Tex_0088D0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_4Tex_0088D0"
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#define dganon_room_4Tex_007668 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_007668"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_007668[] = dganon_room_4Tex_007668;
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#define dganon_room_4Tex_007E68 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_007E68"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_007E68[] = dganon_room_4Tex_007E68;
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#define dganon_room_4Tex_0088D0 "__OTR__scenes/shared/ganon_scene/ganon_room_4Tex_0088D0"
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static const ALIGN_ASSET(2) char ganon_room_4Tex_0088D0[] = dganon_room_4Tex_0088D0;
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#define dganon_room_4DL_004650 "__OTR__scenes/shared/ganon_scene/ganon_room_4DL_004650"
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static const ALIGN_ASSET(2) char ganon_room_4DL_004650[] = dganon_room_4DL_004650;
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#define dganon_room_4DL_0088C0 "__OTR__scenes/shared/ganon_scene/ganon_room_4DL_0088C0"
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static const ALIGN_ASSET(2) char ganon_room_4DL_0088C0[] = dganon_room_4DL_0088C0;
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#endif // DUNGEONS_GANON_ROOM_4_H
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