[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,32 +3,32 @@
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#include "align_asset_macro.h"
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#define dganon_room_0DL_004C50 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0DL_004C50"
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static const ALIGN_ASSET(2) char ganon_room_0DL_004C50[] = dganon_room_0DL_004C50;
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#define dganon_room_0Tex_004C68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_004C68"
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#define dganon_room_0Tex_004C68 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_004C68"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_004C68[] = dganon_room_0Tex_004C68;
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#define dganon_room_0Tex_005468 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_005468"
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#define dganon_room_0Tex_005468 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_005468"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_005468[] = dganon_room_0Tex_005468;
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#define dganon_room_0Tex_007068 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_007068"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_007068[] = dganon_room_0Tex_007068;
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#define dganon_room_0Tex_006068 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_006068"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_006068[] = dganon_room_0Tex_006068;
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#define dganon_room_0Tex_006868 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_006868"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_006868[] = dganon_room_0Tex_006868;
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#define dganon_room_0Tex_005C68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_005C68"
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#define dganon_room_0Tex_005C68 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_005C68"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_005C68[] = dganon_room_0Tex_005C68;
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#define dganon_room_0DL_0076C0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0DL_0076C0"
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static const ALIGN_ASSET(2) char ganon_room_0DL_0076C0[] = dganon_room_0DL_0076C0;
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#define dganon_room_0Tex_006068 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_006068"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_006068[] = dganon_room_0Tex_006068;
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#define dganon_room_0Tex_0076D0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_0076D0"
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#define dganon_room_0Tex_006868 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_006868"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_006868[] = dganon_room_0Tex_006868;
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#define dganon_room_0Tex_007068 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_007068"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_007068[] = dganon_room_0Tex_007068;
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#define dganon_room_0Tex_0076D0 "__OTR__scenes/shared/ganon_scene/ganon_room_0Tex_0076D0"
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static const ALIGN_ASSET(2) char ganon_room_0Tex_0076D0[] = dganon_room_0Tex_0076D0;
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#define dganon_room_0DL_004C50 "__OTR__scenes/shared/ganon_scene/ganon_room_0DL_004C50"
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static const ALIGN_ASSET(2) char ganon_room_0DL_004C50[] = dganon_room_0DL_004C50;
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#define dganon_room_0DL_0076C0 "__OTR__scenes/shared/ganon_scene/ganon_room_0DL_0076C0"
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static const ALIGN_ASSET(2) char ganon_room_0DL_0076C0[] = dganon_room_0DL_0076C0;
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#endif // DUNGEONS_GANON_ROOM_0_H
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