[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
This commit is contained in:
@@ -3,20 +3,20 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dddan_boss_room_0DL_002000 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0DL_002000"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_0DL_002000[] = dddan_boss_room_0DL_002000;
|
||||
|
||||
#define dddan_boss_room_0Tex_003A28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003A28"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003A28[] = dddan_boss_room_0Tex_003A28;
|
||||
|
||||
#define dddan_boss_room_0Tex_003628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003628"
|
||||
#define dddan_boss_room_0Tex_003628 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_003628"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003628[] = dddan_boss_room_0Tex_003628;
|
||||
|
||||
#define dddan_boss_room_0Tex_003E28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003E28"
|
||||
#define dddan_boss_room_0Tex_003A28 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_003A28"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003A28[] = dddan_boss_room_0Tex_003A28;
|
||||
|
||||
#define dddan_boss_room_0Tex_003E28 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_003E28"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003E28[] = dddan_boss_room_0Tex_003E28;
|
||||
|
||||
#define dddan_boss_room_0Tex_004628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_004628"
|
||||
#define dddan_boss_room_0Tex_004628 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_004628"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;
|
||||
|
||||
#define dddan_boss_room_0DL_002000 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0DL_002000"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_0DL_002000[] = dddan_boss_room_0DL_002000;
|
||||
|
||||
|
||||
#endif // DUNGEONS_DDAN_BOSS_ROOM_0_H
|
||||
|
||||
@@ -3,19 +3,19 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dgDodongosCavernBossLavaFloorTex "__OTR__scenes/nonmq/ddan_boss_scene/gDodongosCavernBossLavaFloorTex"
|
||||
static const ALIGN_ASSET(2) char gDodongosCavernBossLavaFloorTex[] = dgDodongosCavernBossLavaFloorTex;
|
||||
|
||||
#define dddan_boss_room_1DL_001A38 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_001A38"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_001A38[] = dddan_boss_room_1DL_001A38;
|
||||
|
||||
#define dddan_boss_room_1Tex_0031D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0031D8"
|
||||
#define dddan_boss_room_1Tex_0031D8 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1Tex_0031D8"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0031D8[] = dddan_boss_room_1Tex_0031D8;
|
||||
|
||||
#define dddan_boss_room_1Tex_0039D8 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1Tex_0039D8"
|
||||
#define dddan_boss_room_1Tex_0039D8 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1Tex_0039D8"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0039D8[] = dddan_boss_room_1Tex_0039D8;
|
||||
|
||||
#define dddan_boss_room_1DL_000A50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_1DL_000A50"
|
||||
#define dgDodongosCavernBossLavaFloorTex "__OTR__scenes/shared/ddan_boss_scene/gDodongosCavernBossLavaFloorTex"
|
||||
static const ALIGN_ASSET(2) char gDodongosCavernBossLavaFloorTex[] = dgDodongosCavernBossLavaFloorTex;
|
||||
|
||||
#define dddan_boss_room_1DL_001A38 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1DL_001A38"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_001A38[] = dddan_boss_room_1DL_001A38;
|
||||
|
||||
#define dddan_boss_room_1DL_000A50 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1DL_000A50"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_000A50[] = dddan_boss_room_1DL_000A50;
|
||||
|
||||
|
||||
|
||||
@@ -3,19 +3,20 @@
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
|
||||
|
||||
#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
|
||||
|
||||
#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
|
||||
|
||||
#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
|
||||
|
||||
#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
|
||||
#define dddan_boss_sceneTex_001058 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_001058"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
|
||||
|
||||
#define dddan_boss_sceneTex_001858 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_001858"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
|
||||
|
||||
#define dddan_boss_sceneTex_002058 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_002058"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
|
||||
|
||||
#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
|
||||
|
||||
#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
|
||||
static const ALIGN_ASSET(2) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
|
||||
|
||||
|
||||
#endif // DUNGEONS_DDAN_BOSS_SCENE_H
|
||||
|
||||
Reference in New Issue
Block a user