[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,11 +3,14 @@
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#include "align_asset_macro.h"
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#define dddan_room_16DL_0009D0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0009D0"
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static const ALIGN_ASSET(2) char ddan_room_16DL_0009D0[] = dddan_room_16DL_0009D0;
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#define dddan_room_16Tex_002158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_002158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_002158[] = dddan_room_16Tex_002158;
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#define dddan_room_16Tex_005158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_005158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_005158[] = dddan_room_16Tex_005158;
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#define dddan_room_16Tex_003158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_003158[] = dddan_room_16Tex_003158;
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#define dddan_room_16Tex_003958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003958"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_003958[] = dddan_room_16Tex_003958;
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#define dddan_room_16Tex_004158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_004158[] = dddan_room_16Tex_004158;
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@@ -15,17 +18,14 @@ static const ALIGN_ASSET(2) char ddan_room_16Tex_004158[] = dddan_room_16Tex_004
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#define dddan_room_16Tex_004958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_004958"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_004958[] = dddan_room_16Tex_004958;
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#define dddan_room_16Tex_005158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_005158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_005158[] = dddan_room_16Tex_005158;
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#define dddan_room_16DL_0009D0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0009D0"
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static const ALIGN_ASSET(2) char ddan_room_16DL_0009D0[] = dddan_room_16DL_0009D0;
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#define dddan_room_16DL_0019B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16DL_0019B8"
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static const ALIGN_ASSET(2) char ddan_room_16DL_0019B8[] = dddan_room_16DL_0019B8;
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#define dddan_room_16Tex_003158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_003158[] = dddan_room_16Tex_003158;
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#define dddan_room_16Tex_002158 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_002158"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_002158[] = dddan_room_16Tex_002158;
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#define dddan_room_16Tex_003958 "__OTR__scenes/nonmq/ddan_scene/ddan_room_16Tex_003958"
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static const ALIGN_ASSET(2) char ddan_room_16Tex_003958[] = dddan_room_16Tex_003958;
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#endif // DUNGEONS_DDAN_ROOM_16_H
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