[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

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@@ -3,9 +3,6 @@
#include "align_asset_macro.h"
#define dbdan_room_0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_002DA8"
static const ALIGN_ASSET(2) char bdan_room_0DL_002DA8[] = dbdan_room_0DL_002DA8;
#define dbdan_room_0Tex_002DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_002DB8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_002DB8[] = dbdan_room_0Tex_002DB8;
@@ -15,6 +12,9 @@ static const ALIGN_ASSET(2) char bdan_room_0Tex_0031B8[] = dbdan_room_0Tex_0031B
#define dbdan_room_0Tex_0039B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0Tex_0039B8"
static const ALIGN_ASSET(2) char bdan_room_0Tex_0039B8[] = dbdan_room_0Tex_0039B8;
#define dbdan_room_0DL_002DA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_002DA8"
static const ALIGN_ASSET(2) char bdan_room_0DL_002DA8[] = dbdan_room_0DL_002DA8;
#define dbdan_room_0DL_004130 "__OTR__scenes/nonmq/bdan_scene/bdan_room_0DL_004130"
static const ALIGN_ASSET(2) char bdan_room_0DL_004130[] = dbdan_room_0DL_004130;

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@@ -3,15 +3,15 @@
#include "align_asset_macro.h"
#define dbdan_room_1DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_004DF0"
static const ALIGN_ASSET(2) char bdan_room_1DL_004DF0[] = dbdan_room_1DL_004DF0;
#define dbdan_room_1Tex_004E00 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_004E00"
static const ALIGN_ASSET(2) char bdan_room_1Tex_004E00[] = dbdan_room_1Tex_004E00;
#define dbdan_room_1Tex_005600 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_005600"
static const ALIGN_ASSET(2) char bdan_room_1Tex_005600[] = dbdan_room_1Tex_005600;
#define dbdan_room_1DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_004DF0"
static const ALIGN_ASSET(2) char bdan_room_1DL_004DF0[] = dbdan_room_1DL_004DF0;
#define dbdan_room_1DL_005FA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_005FA8"
static const ALIGN_ASSET(2) char bdan_room_1DL_005FA8[] = dbdan_room_1DL_005FA8;

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@@ -3,12 +3,12 @@
#include "align_asset_macro.h"
#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;
#define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0"
static const ALIGN_ASSET(2) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0;
#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;
#define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848;

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@@ -3,17 +3,17 @@
#include "align_asset_macro.h"
#define dbdan_room_13DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_0015A8"
static const ALIGN_ASSET(2) char bdan_room_13DL_0015A8[] = dbdan_room_13DL_0015A8;
#define dbdan_room_13Tex_0015B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0015B8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_0015B8[] = dbdan_room_13Tex_0015B8;
#define dbdan_room_13Tex_001DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_001DB8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_001DB8[] = dbdan_room_13Tex_001DB8;
#define dbdan_room_13Tex_0021B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0021B8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_0021B8[] = dbdan_room_13Tex_0021B8;
#define dbdan_room_13Tex_001DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_001DB8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_001DB8[] = dbdan_room_13Tex_001DB8;
#define dbdan_room_13DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_0015A8"
static const ALIGN_ASSET(2) char bdan_room_13DL_0015A8[] = dbdan_room_13DL_0015A8;
#define dbdan_room_13DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_002B68"
static const ALIGN_ASSET(2) char bdan_room_13DL_002B68[] = dbdan_room_13DL_002B68;

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@@ -3,8 +3,11 @@
#include "align_asset_macro.h"
#define dbdan_room_14DL_0045B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14DL_0045B8"
static const ALIGN_ASSET(2) char bdan_room_14DL_0045B8[] = dbdan_room_14DL_0045B8;
#define dbdan_room_14Tex_0045C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0045C8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_0045C8[] = dbdan_room_14Tex_0045C8;
#define dbdan_room_14Tex_004DC8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_004DC8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_004DC8[] = dbdan_room_14Tex_004DC8;
#define dbdan_room_14Tex_0055C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0055C8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_0055C8[] = dbdan_room_14Tex_0055C8;
@@ -12,11 +15,8 @@ static const ALIGN_ASSET(2) char bdan_room_14Tex_0055C8[] = dbdan_room_14Tex_005
#define dbdan_room_14Tex_0059C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0059C8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_0059C8[] = dbdan_room_14Tex_0059C8;
#define dbdan_room_14Tex_004DC8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_004DC8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_004DC8[] = dbdan_room_14Tex_004DC8;
#define dbdan_room_14Tex_0045C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0045C8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_0045C8[] = dbdan_room_14Tex_0045C8;
#define dbdan_room_14DL_0045B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14DL_0045B8"
static const ALIGN_ASSET(2) char bdan_room_14DL_0045B8[] = dbdan_room_14DL_0045B8;
#define dbdan_room_14Set_000190DL_0045B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Set_000190DL_0045B8"
static const ALIGN_ASSET(2) char bdan_room_14Set_000190DL_0045B8[] = dbdan_room_14Set_000190DL_0045B8;

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@@ -3,11 +3,8 @@
#include "align_asset_macro.h"
#define dbdan_room_2DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2DL_006DD8"
static const ALIGN_ASSET(2) char bdan_room_2DL_006DD8[] = dbdan_room_2DL_006DD8;
#define dbdan_room_2Tex_008E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_008E38[] = dbdan_room_2Tex_008E38;
#define dbdan_room_2Tex_006E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_006E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_006E38[] = dbdan_room_2Tex_006E38;
#define dbdan_room_2Tex_007E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_007E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_007E38[] = dbdan_room_2Tex_007E38;
@@ -15,8 +12,11 @@ static const ALIGN_ASSET(2) char bdan_room_2Tex_007E38[] = dbdan_room_2Tex_007E3
#define dbdan_room_2Tex_008638 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008638"
static const ALIGN_ASSET(2) char bdan_room_2Tex_008638[] = dbdan_room_2Tex_008638;
#define dbdan_room_2Tex_006E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_006E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_006E38[] = dbdan_room_2Tex_006E38;
#define dbdan_room_2Tex_008E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_008E38[] = dbdan_room_2Tex_008E38;
#define dbdan_room_2DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2DL_006DD8"
static const ALIGN_ASSET(2) char bdan_room_2DL_006DD8[] = dbdan_room_2DL_006DD8;
#define dbdan_room_2Set_000180DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Set_000180DL_006DD8"
static const ALIGN_ASSET(2) char bdan_room_2Set_000180DL_006DD8[] = dbdan_room_2Set_000180DL_006DD8;

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@@ -3,23 +3,23 @@
#include "align_asset_macro.h"
#define dbdan_room_3DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_004858"
static const ALIGN_ASSET(2) char bdan_room_3DL_004858[] = dbdan_room_3DL_004858;
#define dbdan_room_3Tex_004888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_004888"
static const ALIGN_ASSET(2) char bdan_room_3Tex_004888[] = dbdan_room_3Tex_004888;
#define dbdan_room_3Tex_005888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_005888"
static const ALIGN_ASSET(2) char bdan_room_3Tex_005888[] = dbdan_room_3Tex_005888;
#define dbdan_room_3Tex_006488 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006488"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006488[] = dbdan_room_3Tex_006488;
#define dbdan_room_3Tex_006088 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006088"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006088[] = dbdan_room_3Tex_006088;
#define dbdan_room_3Tex_006488 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006488"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006488[] = dbdan_room_3Tex_006488;
#define dbdan_room_3Tex_006C88 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006C88"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006C88[] = dbdan_room_3Tex_006C88;
#define dbdan_room_3Tex_004888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_004888"
static const ALIGN_ASSET(2) char bdan_room_3Tex_004888[] = dbdan_room_3Tex_004888;
#define dbdan_room_3DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_004858"
static const ALIGN_ASSET(2) char bdan_room_3DL_004858[] = dbdan_room_3DL_004858;
#define dbdan_room_3DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_007250"
static const ALIGN_ASSET(2) char bdan_room_3DL_007250[] = dbdan_room_3DL_007250;

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@@ -3,9 +3,6 @@
#include "align_asset_macro.h"
#define dbdan_room_4DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_002B20"
static const ALIGN_ASSET(2) char bdan_room_4DL_002B20[] = dbdan_room_4DL_002B20;
#define dbdan_room_4Tex_002B30 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_002B30"
static const ALIGN_ASSET(2) char bdan_room_4Tex_002B30[] = dbdan_room_4Tex_002B30;
@@ -15,6 +12,9 @@ static const ALIGN_ASSET(2) char bdan_room_4Tex_002F30[] = dbdan_room_4Tex_002F3
#define dbdan_room_4Tex_003730 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4Tex_003730"
static const ALIGN_ASSET(2) char bdan_room_4Tex_003730[] = dbdan_room_4Tex_003730;
#define dbdan_room_4DL_002B20 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_002B20"
static const ALIGN_ASSET(2) char bdan_room_4DL_002B20[] = dbdan_room_4DL_002B20;
#define dbdan_room_4DL_0040F0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_4DL_0040F0"
static const ALIGN_ASSET(2) char bdan_room_4DL_0040F0[] = dbdan_room_4DL_0040F0;

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@@ -3,26 +3,26 @@
#include "align_asset_macro.h"
#define dbdan_room_5DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_002498"
static const ALIGN_ASSET(2) char bdan_room_5DL_002498[] = dbdan_room_5DL_002498;
#define dbdan_room_5Tex_0024A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0024A8"
static const ALIGN_ASSET(2) char bdan_room_5Tex_0024A8[] = dbdan_room_5Tex_0024A8;
#define dbdan_room_5Tex_0030A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0030A8"
static const ALIGN_ASSET(2) char bdan_room_5Tex_0030A8[] = dbdan_room_5Tex_0030A8;
#define dbdan_room_5Tex_0028A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0028A8"
static const ALIGN_ASSET(2) char bdan_room_5Tex_0028A8[] = dbdan_room_5Tex_0028A8;
#define dbdan_room_5DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_004070"
static const ALIGN_ASSET(2) char bdan_room_5DL_004070[] = dbdan_room_5DL_004070;
#define dbdan_room_5Tex_0030A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0030A8"
static const ALIGN_ASSET(2) char bdan_room_5Tex_0030A8[] = dbdan_room_5Tex_0030A8;
#define dbdan_room_5Tex_004090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_004090"
static const ALIGN_ASSET(2) char bdan_room_5Tex_004090[] = dbdan_room_5Tex_004090;
#define dbdan_room_5Tex_005090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_005090"
static const ALIGN_ASSET(2) char bdan_room_5Tex_005090[] = dbdan_room_5Tex_005090;
#define dbdan_room_5Tex_004090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_004090"
static const ALIGN_ASSET(2) char bdan_room_5Tex_004090[] = dbdan_room_5Tex_004090;
#define dbdan_room_5DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_002498"
static const ALIGN_ASSET(2) char bdan_room_5DL_002498[] = dbdan_room_5DL_002498;
#define dbdan_room_5DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_004070"
static const ALIGN_ASSET(2) char bdan_room_5DL_004070[] = dbdan_room_5DL_004070;
#define dbdan_room_5Set_000180DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Set_000180DL_002498"
static const ALIGN_ASSET(2) char bdan_room_5Set_000180DL_002498[] = dbdan_room_5Set_000180DL_002498;

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@@ -3,15 +3,15 @@
#include "align_asset_macro.h"
#define dbdan_room_6DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_003048"
static const ALIGN_ASSET(2) char bdan_room_6DL_003048[] = dbdan_room_6DL_003048;
#define dbdan_room_6Tex_003068 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003068"
static const ALIGN_ASSET(2) char bdan_room_6Tex_003068[] = dbdan_room_6Tex_003068;
#define dbdan_room_6Tex_003868 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6Tex_003868"
static const ALIGN_ASSET(2) char bdan_room_6Tex_003868[] = dbdan_room_6Tex_003868;
#define dbdan_room_6DL_003048 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_003048"
static const ALIGN_ASSET(2) char bdan_room_6DL_003048[] = dbdan_room_6DL_003048;
#define dbdan_room_6DL_004230 "__OTR__scenes/nonmq/bdan_scene/bdan_room_6DL_004230"
static const ALIGN_ASSET(2) char bdan_room_6DL_004230[] = dbdan_room_6DL_004230;

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@@ -3,15 +3,15 @@
#include "align_asset_macro.h"
#define dbdan_room_7DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7DL_002CB8"
static const ALIGN_ASSET(2) char bdan_room_7DL_002CB8[] = dbdan_room_7DL_002CB8;
#define dbdan_room_7Tex_002CD0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_002CD0"
static const ALIGN_ASSET(2) char bdan_room_7Tex_002CD0[] = dbdan_room_7Tex_002CD0;
#define dbdan_room_7Tex_0030D0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Tex_0030D0"
static const ALIGN_ASSET(2) char bdan_room_7Tex_0030D0[] = dbdan_room_7Tex_0030D0;
#define dbdan_room_7DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7DL_002CB8"
static const ALIGN_ASSET(2) char bdan_room_7DL_002CB8[] = dbdan_room_7DL_002CB8;
#define dbdan_room_7Set_000150DL_002CB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_7Set_000150DL_002CB8"
static const ALIGN_ASSET(2) char bdan_room_7Set_000150DL_002CB8[] = dbdan_room_7Set_000150DL_002CB8;

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@@ -3,12 +3,12 @@
#include "align_asset_macro.h"
#define dbdan_room_9DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9DL_003790"
static const ALIGN_ASSET(2) char bdan_room_9DL_003790[] = dbdan_room_9DL_003790;
#define dbdan_room_9Tex_003828 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Tex_003828"
static const ALIGN_ASSET(2) char bdan_room_9Tex_003828[] = dbdan_room_9Tex_003828;
#define dbdan_room_9DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9DL_003790"
static const ALIGN_ASSET(2) char bdan_room_9DL_003790[] = dbdan_room_9DL_003790;
#define dbdan_room_9Set_0000A0DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Set_0000A0DL_003790"
static const ALIGN_ASSET(2) char bdan_room_9Set_0000A0DL_003790[] = dbdan_room_9Set_0000A0DL_003790;

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@@ -3,14 +3,14 @@
#include "align_asset_macro.h"
#define dgJabuJabuIntroCs "__OTR__scenes/nonmq/bdan_scene/gJabuJabuIntroCs"
static const ALIGN_ASSET(2) char gJabuJabuIntroCs[] = dgJabuJabuIntroCs;
#define dbdan_sceneTex_013E00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_013E00"
static const ALIGN_ASSET(2) char bdan_sceneTex_013E00[] = dbdan_sceneTex_013E00;
#define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074"
static const ALIGN_ASSET(2) char bdan_sceneCollisionHeader_013074[] = dbdan_sceneCollisionHeader_013074;
#define dbdan_sceneTex_014600 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014600"
static const ALIGN_ASSET(2) char bdan_sceneTex_014600[] = dbdan_sceneTex_014600;
#define dbdan_sceneTLUT_013BF8 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_013BF8"
static const ALIGN_ASSET(2) char bdan_sceneTLUT_013BF8[] = dbdan_sceneTLUT_013BF8;
#define dbdan_sceneTex_014A00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014A00"
static const ALIGN_ASSET(2) char bdan_sceneTex_014A00[] = dbdan_sceneTex_014A00;
#define dbdan_sceneTex_015200 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_015200"
static const ALIGN_ASSET(2) char bdan_sceneTex_015200[] = dbdan_sceneTex_015200;
@@ -18,14 +18,14 @@ static const ALIGN_ASSET(2) char bdan_sceneTex_015200[] = dbdan_sceneTex_015200;
#define dbdan_sceneTLUT_0139F0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_0139F0"
static const ALIGN_ASSET(2) char bdan_sceneTLUT_0139F0[] = dbdan_sceneTLUT_0139F0;
#define dbdan_sceneTex_014A00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014A00"
static const ALIGN_ASSET(2) char bdan_sceneTex_014A00[] = dbdan_sceneTex_014A00;
#define dbdan_sceneTLUT_013BF8 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_013BF8"
static const ALIGN_ASSET(2) char bdan_sceneTLUT_013BF8[] = dbdan_sceneTLUT_013BF8;
#define dbdan_sceneTex_014600 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014600"
static const ALIGN_ASSET(2) char bdan_sceneTex_014600[] = dbdan_sceneTex_014600;
#define dgJabuJabuIntroCs "__OTR__scenes/nonmq/bdan_scene/gJabuJabuIntroCs"
static const ALIGN_ASSET(2) char gJabuJabuIntroCs[] = dgJabuJabuIntroCs;
#define dbdan_sceneTex_013E00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_013E00"
static const ALIGN_ASSET(2) char bdan_sceneTex_013E00[] = dbdan_sceneTex_013E00;
#define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074"
static const ALIGN_ASSET(2) char bdan_sceneCollisionHeader_013074[] = dbdan_sceneCollisionHeader_013074;
#define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074"