[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,33 +3,33 @@
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#include "align_asset_macro.h"
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#define dMIZUsin_room_2Tex_002AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_002AB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_002AB8[] = dMIZUsin_room_2Tex_002AB8;
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#define dMIZUsin_room_2Tex_0032B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0032B8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_0032B8[] = dMIZUsin_room_2Tex_0032B8;
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#define dMIZUsin_room_2Tex_003AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_003AB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_003AB8[] = dMIZUsin_room_2Tex_003AB8;
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#define dMIZUsin_room_2Tex_0042B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0042B8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_0042B8[] = dMIZUsin_room_2Tex_0042B8;
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#define dMIZUsin_room_2Tex_004AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_004AB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_004AB8[] = dMIZUsin_room_2Tex_004AB8;
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#define dMIZUsin_room_2Tex_005488 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_005488"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_005488[] = dMIZUsin_room_2Tex_005488;
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#define dMIZUsin_room_2DL_0028A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_0028A0"
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static const ALIGN_ASSET(2) char MIZUsin_room_2DL_0028A0[] = dMIZUsin_room_2DL_0028A0;
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#define dMIZUsin_room_2DL_001428 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_001428"
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static const ALIGN_ASSET(2) char MIZUsin_room_2DL_001428[] = dMIZUsin_room_2DL_001428;
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#define dMIZUsin_room_2Tex_004AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_004AB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_004AB8[] = dMIZUsin_room_2Tex_004AB8;
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#define dMIZUsin_room_2Tex_003AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_003AB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_003AB8[] = dMIZUsin_room_2Tex_003AB8;
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#define dMIZUsin_room_2Tex_002AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_002AB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_002AB8[] = dMIZUsin_room_2Tex_002AB8;
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#define dMIZUsin_room_2Tex_0042B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0042B8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_0042B8[] = dMIZUsin_room_2Tex_0042B8;
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#define dMIZUsin_room_2Tex_0032B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0032B8"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_0032B8[] = dMIZUsin_room_2Tex_0032B8;
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#define dMIZUsin_room_2DL_005380 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_005380"
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static const ALIGN_ASSET(2) char MIZUsin_room_2DL_005380[] = dMIZUsin_room_2DL_005380;
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#define dMIZUsin_room_2Tex_005488 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_005488"
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static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_005488[] = dMIZUsin_room_2Tex_005488;
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#define dMIZUsin_room_2DL_0004E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_0004E0"
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static const ALIGN_ASSET(2) char MIZUsin_room_2DL_0004E0[] = dMIZUsin_room_2DL_0004E0;
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