[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,41 +3,41 @@
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#include "align_asset_macro.h"
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#define dMIZUsin_room_18Tex_0018F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0018F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0018F8[] = dMIZUsin_room_18Tex_0018F8;
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#define dMIZUsin_room_18Tex_0020F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0020F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0020F8[] = dMIZUsin_room_18Tex_0020F8;
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#define dMIZUsin_room_18Tex_0028F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0028F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0028F8[] = dMIZUsin_room_18Tex_0028F8;
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#define dMIZUsin_room_18Tex_0030F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0030F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0030F8[] = dMIZUsin_room_18Tex_0030F8;
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#define dMIZUsin_room_18Tex_0038F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0038F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0038F8[] = dMIZUsin_room_18Tex_0038F8;
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#define dMIZUsin_room_18DL_0006B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0006B0"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0006B0[] = dMIZUsin_room_18DL_0006B0;
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#define dMIZUsin_room_18DL_000240 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000240"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000240[] = dMIZUsin_room_18DL_000240;
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#define dMIZUsin_room_18Tex_0018F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0018F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0018F8[] = dMIZUsin_room_18Tex_0018F8;
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#define dMIZUsin_room_18DL_0008F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0008F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0008F8[] = dMIZUsin_room_18DL_0008F8;
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#define dMIZUsin_room_18Tex_0020F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0020F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0020F8[] = dMIZUsin_room_18Tex_0020F8;
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#define dMIZUsin_room_18DL_000B38 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000B38"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000B38[] = dMIZUsin_room_18DL_000B38;
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#define dMIZUsin_room_18DL_0011A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_0011A0"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_0011A0[] = dMIZUsin_room_18DL_0011A0;
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#define dMIZUsin_room_18Tex_0030F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0030F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0030F8[] = dMIZUsin_room_18Tex_0030F8;
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#define dMIZUsin_room_18DL_000E00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_000E00"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_000E00[] = dMIZUsin_room_18DL_000E00;
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#define dMIZUsin_room_18Tex_0028F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0028F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0028F8[] = dMIZUsin_room_18Tex_0028F8;
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#define dMIZUsin_room_18DL_001740 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18DL_001740"
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static const ALIGN_ASSET(2) char MIZUsin_room_18DL_001740[] = dMIZUsin_room_18DL_001740;
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#define dMIZUsin_room_18Tex_0038F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_18Tex_0038F8"
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static const ALIGN_ASSET(2) char MIZUsin_room_18Tex_0038F8[] = dMIZUsin_room_18Tex_0038F8;
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#endif // DUNGEONS_MIZUSIN_ROOM_18_H
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