[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

View File

@@ -3,30 +3,30 @@
#include "align_asset_macro.h"
#define dMIZUsin_room_10Tex_003870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_003870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_003870[] = dMIZUsin_room_10Tex_003870;
#define dMIZUsin_room_10Tex_004070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004070"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004070[] = dMIZUsin_room_10Tex_004070;
#define dMIZUsin_room_10Tex_004870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004870[] = dMIZUsin_room_10Tex_004870;
#define dMIZUsin_room_10Tex_005070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005070"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005070[] = dMIZUsin_room_10Tex_005070;
#define dMIZUsin_room_10Tex_005870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005870[] = dMIZUsin_room_10Tex_005870;
#define dMIZUsin_room_10DL_001B80 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_001B80"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_001B80[] = dMIZUsin_room_10DL_001B80;
#define dMIZUsin_room_10DL_000FE0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_000FE0"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_000FE0[] = dMIZUsin_room_10DL_000FE0;
#define dMIZUsin_room_10Tex_004870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004870[] = dMIZUsin_room_10Tex_004870;
#define dMIZUsin_room_10Tex_005870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005870[] = dMIZUsin_room_10Tex_005870;
#define dMIZUsin_room_10Tex_005070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005070"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005070[] = dMIZUsin_room_10Tex_005070;
#define dMIZUsin_room_10Tex_004070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004070"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004070[] = dMIZUsin_room_10Tex_004070;
#define dMIZUsin_room_10DL_003298 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_003298"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_003298[] = dMIZUsin_room_10DL_003298;
#define dMIZUsin_room_10Tex_003870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_003870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_003870[] = dMIZUsin_room_10Tex_003870;
#define dMIZUsin_room_10DL_001E60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_001E60"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_001E60[] = dMIZUsin_room_10DL_001E60;