[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

View File

@@ -3,24 +3,27 @@
#include "align_asset_macro.h"
#define dHAKAdan_room_17DL_000D28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_000D28"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_000D28[] = dHAKAdan_room_17DL_000D28;
#define dHAKAdan_room_17Tex_001248 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_001248"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_001248[] = dHAKAdan_room_17Tex_001248;
#define dHAKAdan_room_17Tex_002048 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_002048"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_002048[] = dHAKAdan_room_17Tex_002048;
#define dHAKAdan_room_17Tex_001448 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_001448"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_001448[] = dHAKAdan_room_17Tex_001448;
#define dHAKAdan_room_17Tex_001C48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_001C48"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_001C48[] = dHAKAdan_room_17Tex_001C48;
#define dHAKAdan_room_17Tex_002048 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_002048"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_002048[] = dHAKAdan_room_17Tex_002048;
#define dHAKAdan_room_17Tex_0025D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_0025D8"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_0025D8[] = dHAKAdan_room_17Tex_0025D8;
#define dHAKAdan_room_17DL_000D28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_000D28"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_000D28[] = dHAKAdan_room_17DL_000D28;
#define dHAKAdan_room_17DL_000610 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_000610"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_000610[] = dHAKAdan_room_17DL_000610;
#define dHAKAdan_room_17Tex_001448 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_001448"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_001448[] = dHAKAdan_room_17Tex_001448;
#define dHAKAdan_room_17DL_001128 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_001128"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_001128[] = dHAKAdan_room_17DL_001128;
@@ -30,8 +33,5 @@ static const ALIGN_ASSET(2) char HAKAdan_room_17DL_000400[] = dHAKAdan_room_17DL
#define dHAKAdan_room_17DL_002510 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17DL_002510"
static const ALIGN_ASSET(2) char HAKAdan_room_17DL_002510[] = dHAKAdan_room_17DL_002510;
#define dHAKAdan_room_17Tex_0025D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_17Tex_0025D8"
static const ALIGN_ASSET(2) char HAKAdan_room_17Tex_0025D8[] = dHAKAdan_room_17Tex_0025D8;
#endif // DUNGEONS_HAKADAN_ROOM_17_H