[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,14 +3,20 @@
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#include "align_asset_macro.h"
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#define dHAKAdan_room_0DL_002768 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_002768"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_002768[] = dHAKAdan_room_0DL_002768;
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#define dHAKAdan_room_0Tex_008230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_008230"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_008230[] = dHAKAdan_room_0Tex_008230;
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#define dHAKAdan_room_0Tex_009230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_009230"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_009230[] = dHAKAdan_room_0Tex_009230;
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#define dHAKAdan_room_0Tex_008230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_008230"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_008230[] = dHAKAdan_room_0Tex_008230;
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#define dHAKAdan_room_0Tex_00A230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00A230"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00A230[] = dHAKAdan_room_0Tex_00A230;
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#define dHAKAdan_room_0Tex_00AD48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00AD48"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00AD48[] = dHAKAdan_room_0Tex_00AD48;
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#define dHAKAdan_room_0DL_002768 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_002768"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_002768[] = dHAKAdan_room_0DL_002768;
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#define dHAKAdan_room_0DL_005FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_005FF0"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_005FF0[] = dHAKAdan_room_0DL_005FF0;
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@@ -18,9 +24,6 @@ static const ALIGN_ASSET(2) char HAKAdan_room_0DL_005FF0[] = dHAKAdan_room_0DL_0
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#define dHAKAdan_room_0DL_000D00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_000D00"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_000D00[] = dHAKAdan_room_0DL_000D00;
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#define dHAKAdan_room_0Tex_00A230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00A230"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00A230[] = dHAKAdan_room_0Tex_00A230;
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#define dHAKAdan_room_0DL_007EC8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_007EC8"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_007EC8[] = dHAKAdan_room_0DL_007EC8;
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@@ -30,8 +33,5 @@ static const ALIGN_ASSET(2) char HAKAdan_room_0DL_0045C0[] = dHAKAdan_room_0DL_0
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#define dHAKAdan_room_0DL_00AC40 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0DL_00AC40"
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static const ALIGN_ASSET(2) char HAKAdan_room_0DL_00AC40[] = dHAKAdan_room_0DL_00AC40;
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#define dHAKAdan_room_0Tex_00AD48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_0Tex_00AD48"
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static const ALIGN_ASSET(2) char HAKAdan_room_0Tex_00AD48[] = dHAKAdan_room_0Tex_00AD48;
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#endif // DUNGEONS_HAKADAN_ROOM_0_H
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