[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

View File

@@ -3,6 +3,27 @@
#include "align_asset_macro.h"
#define dBmori1_sceneTex_014490 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_014490"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_014490[] = dBmori1_sceneTex_014490;
#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
#define dBmori1_sceneTex_015690 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015690"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
#define dBmori1_sceneTex_015A90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015A90"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015A90;
#define dBmori1_sceneTex_015B90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015B90"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015B90[] = dBmori1_sceneTex_015B90;
#define dBmori1_sceneTLUT_014080 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014080"
static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014080[] = dBmori1_sceneTLUT_014080;
#define dBmori1_sceneTLUT_014288 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014288"
static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014288[] = dBmori1_sceneTLUT_014288;
#define dgForestTempleDayEntranceTex "__OTR__scenes/nonmq/Bmori1_scene/gForestTempleDayEntranceTex"
static const ALIGN_ASSET(2) char gForestTempleDayEntranceTex[] = dgForestTempleDayEntranceTex;
@@ -12,25 +33,5 @@ static const ALIGN_ASSET(2) char gForestTempleNightEntranceTex[] = dgForestTempl
#define dBmori1_sceneCollisionHeader_014054 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneCollisionHeader_014054"
static const ALIGN_ASSET(2) char Bmori1_sceneCollisionHeader_014054[] = dBmori1_sceneCollisionHeader_014054;
#define dBmori1_sceneTLUT_014288 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014288"
static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014288[] = dBmori1_sceneTLUT_014288;
#define dBmori1_sceneTex_015B90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015B90"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015B90[] = dBmori1_sceneTex_015B90;
#define dBmori1_sceneTLUT_014080 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTLUT_014080"
static const ALIGN_ASSET(2) char Bmori1_sceneTLUT_014080[] = dBmori1_sceneTLUT_014080;
#define dBmori1_sceneTex_014490 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_014490"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_014490[] = dBmori1_sceneTex_014490;
#define dBmori1_sceneTex_015A90 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015A90"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015A90[] = dBmori1_sceneTex_015A90;
#define dBmori1_sceneTex_015690 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015690"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015690[] = dBmori1_sceneTex_015690;
#define dBmori1_sceneTex_015590 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_sceneTex_015590"
static const ALIGN_ASSET(2) char Bmori1_sceneTex_015590[] = dBmori1_sceneTex_015590;
#endif // DUNGEONS_BMORI1_SCENE_H