[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

View File

@@ -3,6 +3,105 @@
#include "align_asset_macro.h"
#define dobject_zl2Tex_000E00 "__OTR__objects/object_zl2/object_zl2Tex_000E00"
static const ALIGN_ASSET(2) char object_zl2Tex_000E00[] = dobject_zl2Tex_000E00;
#define dobject_zl2Tex_000F00 "__OTR__objects/object_zl2/object_zl2Tex_000F00"
static const ALIGN_ASSET(2) char object_zl2Tex_000F00[] = dobject_zl2Tex_000F00;
#define dobject_zl2Tex_000F40 "__OTR__objects/object_zl2/object_zl2Tex_000F40"
static const ALIGN_ASSET(2) char object_zl2Tex_000F40[] = dobject_zl2Tex_000F40;
#define dobject_zl2Tex_001140 "__OTR__objects/object_zl2/object_zl2Tex_001140"
static const ALIGN_ASSET(2) char object_zl2Tex_001140[] = dobject_zl2Tex_001140;
#define dobject_zl2Tex_001180 "__OTR__objects/object_zl2/object_zl2Tex_001180"
static const ALIGN_ASSET(2) char object_zl2Tex_001180[] = dobject_zl2Tex_001180;
#define dobject_zl2Tex_001280 "__OTR__objects/object_zl2/object_zl2Tex_001280"
static const ALIGN_ASSET(2) char object_zl2Tex_001280[] = dobject_zl2Tex_001280;
#define dobject_zl2Tex_0012C0 "__OTR__objects/object_zl2/object_zl2Tex_0012C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0012C0[] = dobject_zl2Tex_0012C0;
#define dobject_zl2Tex_0016C0 "__OTR__objects/object_zl2/object_zl2Tex_0016C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0016C0[] = dobject_zl2Tex_0016C0;
#define dobject_zl2Tex_001AC0 "__OTR__objects/object_zl2/object_zl2Tex_001AC0"
static const ALIGN_ASSET(2) char object_zl2Tex_001AC0[] = dobject_zl2Tex_001AC0;
#define dobject_zl2Tex_001CC0 "__OTR__objects/object_zl2/object_zl2Tex_001CC0"
static const ALIGN_ASSET(2) char object_zl2Tex_001CC0[] = dobject_zl2Tex_001CC0;
#define dobject_zl2Tex_0024C0 "__OTR__objects/object_zl2/object_zl2Tex_0024C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0024C0[] = dobject_zl2Tex_0024C0;
#define dobject_zl2Tex_002500 "__OTR__objects/object_zl2/object_zl2Tex_002500"
static const ALIGN_ASSET(2) char object_zl2Tex_002500[] = dobject_zl2Tex_002500;
#define dobject_zl2Tex_002600 "__OTR__objects/object_zl2/object_zl2Tex_002600"
static const ALIGN_ASSET(2) char object_zl2Tex_002600[] = dobject_zl2Tex_002600;
#define dobject_zl2Tex_002700 "__OTR__objects/object_zl2/object_zl2Tex_002700"
static const ALIGN_ASSET(2) char object_zl2Tex_002700[] = dobject_zl2Tex_002700;
#define dobject_zl2Tex_002740 "__OTR__objects/object_zl2/object_zl2Tex_002740"
static const ALIGN_ASSET(2) char object_zl2Tex_002740[] = dobject_zl2Tex_002740;
#define dobject_zl2Tex_002780 "__OTR__objects/object_zl2/object_zl2Tex_002780"
static const ALIGN_ASSET(2) char object_zl2Tex_002780[] = dobject_zl2Tex_002780;
#define dobject_zl2Tex_002880 "__OTR__objects/object_zl2/object_zl2Tex_002880"
static const ALIGN_ASSET(2) char object_zl2Tex_002880[] = dobject_zl2Tex_002880;
#define dobject_zl2Tex_0034C8 "__OTR__objects/object_zl2/object_zl2Tex_0034C8"
static const ALIGN_ASSET(2) char object_zl2Tex_0034C8[] = dobject_zl2Tex_0034C8;
#define dobject_zl2Tex_003908 "__OTR__objects/object_zl2/object_zl2Tex_003908"
static const ALIGN_ASSET(2) char object_zl2Tex_003908[] = dobject_zl2Tex_003908;
#define dobject_zl2Tex_003A08 "__OTR__objects/object_zl2/object_zl2Tex_003A08"
static const ALIGN_ASSET(2) char object_zl2Tex_003A08[] = dobject_zl2Tex_003A08;
#define dobject_zl2Tex_003A48 "__OTR__objects/object_zl2/object_zl2Tex_003A48"
static const ALIGN_ASSET(2) char object_zl2Tex_003A48[] = dobject_zl2Tex_003A48;
#define dobject_zl2Tex_003AC8 "__OTR__objects/object_zl2/object_zl2Tex_003AC8"
static const ALIGN_ASSET(2) char object_zl2Tex_003AC8[] = dobject_zl2Tex_003AC8;
#define dobject_zl2Tex_003B48 "__OTR__objects/object_zl2/object_zl2Tex_003B48"
static const ALIGN_ASSET(2) char object_zl2Tex_003B48[] = dobject_zl2Tex_003B48;
#define dobject_zl2Tex_004448 "__OTR__objects/object_zl2/object_zl2Tex_004448"
static const ALIGN_ASSET(2) char object_zl2Tex_004448[] = dobject_zl2Tex_004448;
#define dobject_zl2Tex_006548 "__OTR__objects/object_zl2/object_zl2Tex_006548"
static const ALIGN_ASSET(2) char object_zl2Tex_006548[] = dobject_zl2Tex_006548;
#define dobject_zl2Tex_009738 "__OTR__objects/object_zl2/object_zl2Tex_009738"
static const ALIGN_ASSET(2) char object_zl2Tex_009738[] = dobject_zl2Tex_009738;
#define dobject_zl2Tex_009938 "__OTR__objects/object_zl2/object_zl2Tex_009938"
static const ALIGN_ASSET(2) char object_zl2Tex_009938[] = dobject_zl2Tex_009938;
#define dobject_zl2Tex_009A38 "__OTR__objects/object_zl2/object_zl2Tex_009A38"
static const ALIGN_ASSET(2) char object_zl2Tex_009A38[] = dobject_zl2Tex_009A38;
#define dobject_zl2Tex_009A78 "__OTR__objects/object_zl2/object_zl2Tex_009A78"
static const ALIGN_ASSET(2) char object_zl2Tex_009A78[] = dobject_zl2Tex_009A78;
#define dobject_zl2Tex_009E78 "__OTR__objects/object_zl2/object_zl2Tex_009E78"
static const ALIGN_ASSET(2) char object_zl2Tex_009E78[] = dobject_zl2Tex_009E78;
#define dobject_zl2Tex_009F78 "__OTR__objects/object_zl2/object_zl2Tex_009F78"
static const ALIGN_ASSET(2) char object_zl2Tex_009F78[] = dobject_zl2Tex_009F78;
#define dobject_zl2Tex_009FF8 "__OTR__objects/object_zl2/object_zl2Tex_009FF8"
static const ALIGN_ASSET(2) char object_zl2Tex_009FF8[] = dobject_zl2Tex_009FF8;
#define dobject_zl2Tex_00A0F8 "__OTR__objects/object_zl2/object_zl2Tex_00A0F8"
static const ALIGN_ASSET(2) char object_zl2Tex_00A0F8[] = dobject_zl2Tex_00A0F8;
#define dgZelda2Skel "__OTR__objects/object_zl2/gZelda2Skel"
static const ALIGN_ASSET(2) char gZelda2Skel[] = dgZelda2Skel;
@@ -123,103 +222,5 @@ static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D20DL_00EA58[] = dgZeld
#define dgZelda2SkelLimbsLimb_010D2CDL_007DC8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D2CDL_007DC8"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D2CDL_007DC8[] = dgZelda2SkelLimbsLimb_010D2CDL_007DC8;
#define dobject_zl2Tex_0024C0 "__OTR__objects/object_zl2/object_zl2Tex_0024C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0024C0[] = dobject_zl2Tex_0024C0;
#define dobject_zl2Tex_000E00 "__OTR__objects/object_zl2/object_zl2Tex_000E00"
static const ALIGN_ASSET(2) char object_zl2Tex_000E00[] = dobject_zl2Tex_000E00;
#define dobject_zl2Tex_002500 "__OTR__objects/object_zl2/object_zl2Tex_002500"
static const ALIGN_ASSET(2) char object_zl2Tex_002500[] = dobject_zl2Tex_002500;
#define dobject_zl2Tex_002600 "__OTR__objects/object_zl2/object_zl2Tex_002600"
static const ALIGN_ASSET(2) char object_zl2Tex_002600[] = dobject_zl2Tex_002600;
#define dobject_zl2Tex_002700 "__OTR__objects/object_zl2/object_zl2Tex_002700"
static const ALIGN_ASSET(2) char object_zl2Tex_002700[] = dobject_zl2Tex_002700;
#define dobject_zl2Tex_002740 "__OTR__objects/object_zl2/object_zl2Tex_002740"
static const ALIGN_ASSET(2) char object_zl2Tex_002740[] = dobject_zl2Tex_002740;
#define dobject_zl2Tex_002780 "__OTR__objects/object_zl2/object_zl2Tex_002780"
static const ALIGN_ASSET(2) char object_zl2Tex_002780[] = dobject_zl2Tex_002780;
#define dobject_zl2Tex_002880 "__OTR__objects/object_zl2/object_zl2Tex_002880"
static const ALIGN_ASSET(2) char object_zl2Tex_002880[] = dobject_zl2Tex_002880;
#define dobject_zl2Tex_0012C0 "__OTR__objects/object_zl2/object_zl2Tex_0012C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0012C0[] = dobject_zl2Tex_0012C0;
#define dobject_zl2Tex_001CC0 "__OTR__objects/object_zl2/object_zl2Tex_001CC0"
static const ALIGN_ASSET(2) char object_zl2Tex_001CC0[] = dobject_zl2Tex_001CC0;
#define dobject_zl2Tex_0016C0 "__OTR__objects/object_zl2/object_zl2Tex_0016C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0016C0[] = dobject_zl2Tex_0016C0;
#define dobject_zl2Tex_001AC0 "__OTR__objects/object_zl2/object_zl2Tex_001AC0"
static const ALIGN_ASSET(2) char object_zl2Tex_001AC0[] = dobject_zl2Tex_001AC0;
#define dobject_zl2Tex_009A38 "__OTR__objects/object_zl2/object_zl2Tex_009A38"
static const ALIGN_ASSET(2) char object_zl2Tex_009A38[] = dobject_zl2Tex_009A38;
#define dobject_zl2Tex_003A08 "__OTR__objects/object_zl2/object_zl2Tex_003A08"
static const ALIGN_ASSET(2) char object_zl2Tex_003A08[] = dobject_zl2Tex_003A08;
#define dobject_zl2Tex_009738 "__OTR__objects/object_zl2/object_zl2Tex_009738"
static const ALIGN_ASSET(2) char object_zl2Tex_009738[] = dobject_zl2Tex_009738;
#define dobject_zl2Tex_009938 "__OTR__objects/object_zl2/object_zl2Tex_009938"
static const ALIGN_ASSET(2) char object_zl2Tex_009938[] = dobject_zl2Tex_009938;
#define dobject_zl2Tex_009A78 "__OTR__objects/object_zl2/object_zl2Tex_009A78"
static const ALIGN_ASSET(2) char object_zl2Tex_009A78[] = dobject_zl2Tex_009A78;
#define dobject_zl2Tex_009E78 "__OTR__objects/object_zl2/object_zl2Tex_009E78"
static const ALIGN_ASSET(2) char object_zl2Tex_009E78[] = dobject_zl2Tex_009E78;
#define dobject_zl2Tex_009F78 "__OTR__objects/object_zl2/object_zl2Tex_009F78"
static const ALIGN_ASSET(2) char object_zl2Tex_009F78[] = dobject_zl2Tex_009F78;
#define dobject_zl2Tex_009FF8 "__OTR__objects/object_zl2/object_zl2Tex_009FF8"
static const ALIGN_ASSET(2) char object_zl2Tex_009FF8[] = dobject_zl2Tex_009FF8;
#define dobject_zl2Tex_00A0F8 "__OTR__objects/object_zl2/object_zl2Tex_00A0F8"
static const ALIGN_ASSET(2) char object_zl2Tex_00A0F8[] = dobject_zl2Tex_00A0F8;
#define dobject_zl2Tex_001140 "__OTR__objects/object_zl2/object_zl2Tex_001140"
static const ALIGN_ASSET(2) char object_zl2Tex_001140[] = dobject_zl2Tex_001140;
#define dobject_zl2Tex_001180 "__OTR__objects/object_zl2/object_zl2Tex_001180"
static const ALIGN_ASSET(2) char object_zl2Tex_001180[] = dobject_zl2Tex_001180;
#define dobject_zl2Tex_001280 "__OTR__objects/object_zl2/object_zl2Tex_001280"
static const ALIGN_ASSET(2) char object_zl2Tex_001280[] = dobject_zl2Tex_001280;
#define dobject_zl2Tex_000F40 "__OTR__objects/object_zl2/object_zl2Tex_000F40"
static const ALIGN_ASSET(2) char object_zl2Tex_000F40[] = dobject_zl2Tex_000F40;
#define dobject_zl2Tex_000F00 "__OTR__objects/object_zl2/object_zl2Tex_000F00"
static const ALIGN_ASSET(2) char object_zl2Tex_000F00[] = dobject_zl2Tex_000F00;
#define dobject_zl2Tex_003AC8 "__OTR__objects/object_zl2/object_zl2Tex_003AC8"
static const ALIGN_ASSET(2) char object_zl2Tex_003AC8[] = dobject_zl2Tex_003AC8;
#define dobject_zl2Tex_0034C8 "__OTR__objects/object_zl2/object_zl2Tex_0034C8"
static const ALIGN_ASSET(2) char object_zl2Tex_0034C8[] = dobject_zl2Tex_0034C8;
#define dobject_zl2Tex_004448 "__OTR__objects/object_zl2/object_zl2Tex_004448"
static const ALIGN_ASSET(2) char object_zl2Tex_004448[] = dobject_zl2Tex_004448;
#define dobject_zl2Tex_003A48 "__OTR__objects/object_zl2/object_zl2Tex_003A48"
static const ALIGN_ASSET(2) char object_zl2Tex_003A48[] = dobject_zl2Tex_003A48;
#define dobject_zl2Tex_006548 "__OTR__objects/object_zl2/object_zl2Tex_006548"
static const ALIGN_ASSET(2) char object_zl2Tex_006548[] = dobject_zl2Tex_006548;
#define dobject_zl2Tex_003B48 "__OTR__objects/object_zl2/object_zl2Tex_003B48"
static const ALIGN_ASSET(2) char object_zl2Tex_003B48[] = dobject_zl2Tex_003B48;
#define dobject_zl2Tex_003908 "__OTR__objects/object_zl2/object_zl2Tex_003908"
static const ALIGN_ASSET(2) char object_zl2Tex_003908[] = dobject_zl2Tex_003908;
#endif // OBJECTS_OBJECT_ZL2_H