[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

View File

@@ -3,6 +3,9 @@
#include "align_asset_macro.h"
#define dobject_zl1Tex_00EE58 "__OTR__objects/object_zl1/object_zl1Tex_00EE58"
static const ALIGN_ASSET(2) char object_zl1Tex_00EE58[] = dobject_zl1Tex_00EE58;
#define dgChildZelda1Skel "__OTR__objects/object_zl1/gChildZelda1Skel"
static const ALIGN_ASSET(2) char gChildZelda1Skel[] = dgChildZelda1Skel;
@@ -231,7 +234,5 @@ static const ALIGN_ASSET(2) char gChildZelda1Anim_13F10[] = dgChildZelda1Anim_13
#define dgChildZelda1Anim_143A8 "__OTR__objects/object_zl1/gChildZelda1Anim_143A8"
static const ALIGN_ASSET(2) char gChildZelda1Anim_143A8[] = dgChildZelda1Anim_143A8;
#define dobject_zl1Tex_00EE58 "__OTR__objects/object_zl1/object_zl1Tex_00EE58"
static const ALIGN_ASSET(2) char object_zl1Tex_00EE58[] = dobject_zl1Tex_00EE58;
#endif // OBJECTS_OBJECT_ZL1_H