[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,6 +3,30 @@
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#include "align_asset_macro.h"
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#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
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static const ALIGN_ASSET(2) char object_skjTex_005300[] = dobject_skjTex_005300;
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#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
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static const ALIGN_ASSET(2) char object_skjTex_005500[] = dobject_skjTex_005500;
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#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
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static const ALIGN_ASSET(2) char object_skjTex_005700[] = dobject_skjTex_005700;
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#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
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static const ALIGN_ASSET(2) char object_skjTex_005900[] = dobject_skjTex_005900;
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#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
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static const ALIGN_ASSET(2) char object_skjTex_005B00[] = dobject_skjTex_005B00;
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#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
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static const ALIGN_ASSET(2) char object_skjTex_005B80[] = dobject_skjTex_005B80;
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#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
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static const ALIGN_ASSET(2) char object_skjTex_005D80[] = dobject_skjTex_005D80;
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#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
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static const ALIGN_ASSET(2) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;
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#define dgSkullKidNeedleDL "__OTR__objects/object_skj/gSkullKidNeedleDL"
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static const ALIGN_ASSET(2) char gSkullKidNeedleDL[] = dgSkullKidNeedleDL;
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@@ -123,28 +147,5 @@ static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E2CDL_0036A0[] = dgSkullKidUn
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#define dgSkullKidUnkLimb_5E38DL_003E48 "__OTR__objects/object_skj/gSkullKidUnkLimb_5E38DL_003E48"
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static const ALIGN_ASSET(2) char gSkullKidUnkLimb_5E38DL_003E48[] = dgSkullKidUnkLimb_5E38DL_003E48;
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#define dobject_skjTex_005700 "__OTR__objects/object_skj/object_skjTex_005700"
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static const ALIGN_ASSET(2) char object_skjTex_005700[] = dobject_skjTex_005700;
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#define dobject_skjTex_005300 "__OTR__objects/object_skj/object_skjTex_005300"
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static const ALIGN_ASSET(2) char object_skjTex_005300[] = dobject_skjTex_005300;
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#define dobject_skjTex_005500 "__OTR__objects/object_skj/object_skjTex_005500"
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static const ALIGN_ASSET(2) char object_skjTex_005500[] = dobject_skjTex_005500;
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#define dobject_skjTex_005900 "__OTR__objects/object_skj/object_skjTex_005900"
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static const ALIGN_ASSET(2) char object_skjTex_005900[] = dobject_skjTex_005900;
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#define dobject_skjTex_005B00 "__OTR__objects/object_skj/object_skjTex_005B00"
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static const ALIGN_ASSET(2) char object_skjTex_005B00[] = dobject_skjTex_005B00;
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#define dobject_skjTex_005B80 "__OTR__objects/object_skj/object_skjTex_005B80"
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static const ALIGN_ASSET(2) char object_skjTex_005B80[] = dobject_skjTex_005B80;
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#define dobject_skjTex_005D80 "__OTR__objects/object_skj/object_skjTex_005D80"
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static const ALIGN_ASSET(2) char object_skjTex_005D80[] = dobject_skjTex_005D80;
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#define dobject_skjTex_005DA0 "__OTR__objects/object_skj/object_skjTex_005DA0"
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static const ALIGN_ASSET(2) char object_skjTex_005DA0[] = dobject_skjTex_005DA0;
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#endif // OBJECTS_OBJECT_SKJ_H
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