[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,6 +3,30 @@
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#include "align_asset_macro.h"
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#define dobject_owlTex_0071A8 "__OTR__objects/object_owl/object_owlTex_0071A8"
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static const ALIGN_ASSET(2) char object_owlTex_0071A8[] = dobject_owlTex_0071A8;
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#define dobject_owlTex_0079A8 "__OTR__objects/object_owl/object_owlTex_0079A8"
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static const ALIGN_ASSET(2) char object_owlTex_0079A8[] = dobject_owlTex_0079A8;
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#define dobject_owlTex_0081A8 "__OTR__objects/object_owl/object_owlTex_0081A8"
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static const ALIGN_ASSET(2) char object_owlTex_0081A8[] = dobject_owlTex_0081A8;
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#define dobject_owlTex_0095A8 "__OTR__objects/object_owl/object_owlTex_0095A8"
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static const ALIGN_ASSET(2) char object_owlTex_0095A8[] = dobject_owlTex_0095A8;
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#define dobject_owlTex_009DA8 "__OTR__objects/object_owl/object_owlTex_009DA8"
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static const ALIGN_ASSET(2) char object_owlTex_009DA8[] = dobject_owlTex_009DA8;
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#define dobject_owlTex_009FA8 "__OTR__objects/object_owl/object_owlTex_009FA8"
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static const ALIGN_ASSET(2) char object_owlTex_009FA8[] = dobject_owlTex_009FA8;
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#define dobject_owlTex_00AFA8 "__OTR__objects/object_owl/object_owlTex_00AFA8"
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static const ALIGN_ASSET(2) char object_owlTex_00AFA8[] = dobject_owlTex_00AFA8;
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#define dobject_owlTex_00B7A8 "__OTR__objects/object_owl/object_owlTex_00B7A8"
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static const ALIGN_ASSET(2) char object_owlTex_00B7A8[] = dobject_owlTex_00B7A8;
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#define dgOwlFlyingSkel "__OTR__objects/object_owl/gOwlFlyingSkel"
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static const ALIGN_ASSET(2) char gOwlFlyingSkel[] = dgOwlFlyingSkel;
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@@ -99,30 +123,6 @@ static const ALIGN_ASSET(2) char gObjOwlEyeHalfTex[] = dgObjOwlEyeHalfTex;
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#define dgObjOwlEyeClosedTex "__OTR__objects/object_owl/gObjOwlEyeClosedTex"
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static const ALIGN_ASSET(2) char gObjOwlEyeClosedTex[] = dgObjOwlEyeClosedTex;
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#define dobject_owlTex_009DA8 "__OTR__objects/object_owl/object_owlTex_009DA8"
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static const ALIGN_ASSET(2) char object_owlTex_009DA8[] = dobject_owlTex_009DA8;
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#define dobject_owlTex_0071A8 "__OTR__objects/object_owl/object_owlTex_0071A8"
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static const ALIGN_ASSET(2) char object_owlTex_0071A8[] = dobject_owlTex_0071A8;
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#define dobject_owlTex_0079A8 "__OTR__objects/object_owl/object_owlTex_0079A8"
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static const ALIGN_ASSET(2) char object_owlTex_0079A8[] = dobject_owlTex_0079A8;
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#define dobject_owlTex_0081A8 "__OTR__objects/object_owl/object_owlTex_0081A8"
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static const ALIGN_ASSET(2) char object_owlTex_0081A8[] = dobject_owlTex_0081A8;
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#define dobject_owlTex_0095A8 "__OTR__objects/object_owl/object_owlTex_0095A8"
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static const ALIGN_ASSET(2) char object_owlTex_0095A8[] = dobject_owlTex_0095A8;
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#define dobject_owlTex_009FA8 "__OTR__objects/object_owl/object_owlTex_009FA8"
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static const ALIGN_ASSET(2) char object_owlTex_009FA8[] = dobject_owlTex_009FA8;
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#define dobject_owlTex_00AFA8 "__OTR__objects/object_owl/object_owlTex_00AFA8"
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static const ALIGN_ASSET(2) char object_owlTex_00AFA8[] = dobject_owlTex_00AFA8;
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#define dobject_owlTex_00B7A8 "__OTR__objects/object_owl/object_owlTex_00B7A8"
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static const ALIGN_ASSET(2) char object_owlTex_00B7A8[] = dobject_owlTex_00B7A8;
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#define dgOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0"
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static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0[] = dgOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0;
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