[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)

* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
This commit is contained in:
Adam Bird
2023-11-06 17:44:49 -05:00
committed by GitHub
parent 8b78cb832a
commit 460b3d02f5
602 changed files with 14934 additions and 15000 deletions

View File

@@ -3,6 +3,66 @@
#include "align_asset_macro.h"
#define dobject_hidan_objectsTex_000040 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000040"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000040[] = dobject_hidan_objectsTex_000040;
#define dobject_hidan_objectsTex_000240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000240[] = dobject_hidan_objectsTex_000240;
#define dobject_hidan_objectsTex_000A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000A40[] = dobject_hidan_objectsTex_000A40;
#define dobject_hidan_objectsTex_001A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_001A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_001A40[] = dobject_hidan_objectsTex_001A40;
#define dobject_hidan_objectsTex_002A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_002A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_002A40[] = dobject_hidan_objectsTex_002A40;
#define dobject_hidan_objectsTex_003A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_003A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_003A40[] = dobject_hidan_objectsTex_003A40;
#define dobject_hidan_objectsTex_004240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_004240[] = dobject_hidan_objectsTex_004240;
#define dobject_hidan_objectsTex_004A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_004A40[] = dobject_hidan_objectsTex_004A40;
#define dobject_hidan_objectsTex_005240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005240[] = dobject_hidan_objectsTex_005240;
#define dobject_hidan_objectsTex_005640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005640"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005640[] = dobject_hidan_objectsTex_005640;
#define dobject_hidan_objectsTex_005A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005A40[] = dobject_hidan_objectsTex_005A40;
#define dobject_hidan_objectsTex_005E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005E40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005E40[] = dobject_hidan_objectsTex_005E40;
#define dobject_hidan_objectsTex_006640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006640"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006640[] = dobject_hidan_objectsTex_006640;
#define dobject_hidan_objectsTex_006A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006A40[] = dobject_hidan_objectsTex_006A40;
#define dobject_hidan_objectsTex_006C40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006C40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006C40[] = dobject_hidan_objectsTex_006C40;
#define dobject_hidan_objectsTex_006E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006E40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hidan_objectsTex_006E40;
#define dobject_hidan_objectsTex_00FB20 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_00FB20"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20;
#define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
#define dobject_hidan_objectsTLUT_000000 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000000"
static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000000[] = dobject_hidan_objectsTLUT_000000;
#define dobject_hidan_objectsTLUT_000020 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000020"
static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000020[] = dobject_hidan_objectsTLUT_000020;
#define dgFireTempleHammerableTotemBodyDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemBodyDL"
static const ALIGN_ASSET(2) char gFireTempleHammerableTotemBodyDL[] = dgFireTempleHammerableTotemBodyDL;
@@ -204,64 +264,4 @@ static const ALIGN_ASSET(2) char gFireTempleDoorBackDL[] = dgFireTempleDoorBackD
#define dgFireTempleDoorKillerTex "__OTR__objects/object_hidan_objects/gFireTempleDoorKillerTex"
static const ALIGN_ASSET(2) char gFireTempleDoorKillerTex[] = dgFireTempleDoorKillerTex;
#define dobject_hidan_objectsTex_000A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000A40[] = dobject_hidan_objectsTex_000A40;
#define dobject_hidan_objectsTex_002A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_002A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_002A40[] = dobject_hidan_objectsTex_002A40;
#define dobject_hidan_objectsTex_000040 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000040"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000040[] = dobject_hidan_objectsTex_000040;
#define dobject_hidan_objectsTLUT_000000 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000000"
static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000000[] = dobject_hidan_objectsTLUT_000000;
#define dobject_hidan_objectsTex_004A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_004A40[] = dobject_hidan_objectsTex_004A40;
#define dobject_hidan_objectsTex_005640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005640"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005640[] = dobject_hidan_objectsTex_005640;
#define dobject_hidan_objectsTex_006640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006640"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006640[] = dobject_hidan_objectsTex_006640;
#define dobject_hidan_objectsTex_006A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006A40[] = dobject_hidan_objectsTex_006A40;
#define dobject_hidan_objectsTex_004240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_004240[] = dobject_hidan_objectsTex_004240;
#define dobject_hidan_objectsTex_005E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005E40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005E40[] = dobject_hidan_objectsTex_005E40;
#define dobject_hidan_objectsTex_006C40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006C40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006C40[] = dobject_hidan_objectsTex_006C40;
#define dobject_hidan_objectsTex_005240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005240[] = dobject_hidan_objectsTex_005240;
#define dobject_hidan_objectsTex_003A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_003A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_003A40[] = dobject_hidan_objectsTex_003A40;
#define dobject_hidan_objectsTex_005A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_005A40[] = dobject_hidan_objectsTex_005A40;
#define dobject_hidan_objectsTLUT_000020 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000020"
static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000020[] = dobject_hidan_objectsTLUT_000020;
#define dobject_hidan_objectsTex_001A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_001A40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_001A40[] = dobject_hidan_objectsTex_001A40;
#define dobject_hidan_objectsTex_000240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000240"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_000240[] = dobject_hidan_objectsTex_000240;
#define dobject_hidan_objectsTex_006E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006E40"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hidan_objectsTex_006E40;
#define dobject_hidan_objectsTex_00FB20 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_00FB20"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20;
#define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90"
static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
#endif // OBJECTS_OBJECT_HIDAN_OBJECTS_H