[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,6 +3,66 @@
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#include "align_asset_macro.h"
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#define dobject_hidan_objectsTex_000040 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000040"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000040[] = dobject_hidan_objectsTex_000040;
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#define dobject_hidan_objectsTex_000240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000240[] = dobject_hidan_objectsTex_000240;
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#define dobject_hidan_objectsTex_000A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000A40[] = dobject_hidan_objectsTex_000A40;
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#define dobject_hidan_objectsTex_001A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_001A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_001A40[] = dobject_hidan_objectsTex_001A40;
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#define dobject_hidan_objectsTex_002A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_002A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_002A40[] = dobject_hidan_objectsTex_002A40;
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#define dobject_hidan_objectsTex_003A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_003A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_003A40[] = dobject_hidan_objectsTex_003A40;
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#define dobject_hidan_objectsTex_004240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_004240[] = dobject_hidan_objectsTex_004240;
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#define dobject_hidan_objectsTex_004A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_004A40[] = dobject_hidan_objectsTex_004A40;
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#define dobject_hidan_objectsTex_005240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005240[] = dobject_hidan_objectsTex_005240;
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#define dobject_hidan_objectsTex_005640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005640"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005640[] = dobject_hidan_objectsTex_005640;
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#define dobject_hidan_objectsTex_005A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005A40[] = dobject_hidan_objectsTex_005A40;
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#define dobject_hidan_objectsTex_005E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005E40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005E40[] = dobject_hidan_objectsTex_005E40;
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#define dobject_hidan_objectsTex_006640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006640"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006640[] = dobject_hidan_objectsTex_006640;
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#define dobject_hidan_objectsTex_006A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006A40[] = dobject_hidan_objectsTex_006A40;
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#define dobject_hidan_objectsTex_006C40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006C40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006C40[] = dobject_hidan_objectsTex_006C40;
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#define dobject_hidan_objectsTex_006E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006E40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hidan_objectsTex_006E40;
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#define dobject_hidan_objectsTex_00FB20 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_00FB20"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20;
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#define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
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#define dobject_hidan_objectsTLUT_000000 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000000"
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static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000000[] = dobject_hidan_objectsTLUT_000000;
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#define dobject_hidan_objectsTLUT_000020 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000020"
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static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000020[] = dobject_hidan_objectsTLUT_000020;
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#define dgFireTempleHammerableTotemBodyDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemBodyDL"
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static const ALIGN_ASSET(2) char gFireTempleHammerableTotemBodyDL[] = dgFireTempleHammerableTotemBodyDL;
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@@ -204,64 +264,4 @@ static const ALIGN_ASSET(2) char gFireTempleDoorBackDL[] = dgFireTempleDoorBackD
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#define dgFireTempleDoorKillerTex "__OTR__objects/object_hidan_objects/gFireTempleDoorKillerTex"
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static const ALIGN_ASSET(2) char gFireTempleDoorKillerTex[] = dgFireTempleDoorKillerTex;
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#define dobject_hidan_objectsTex_000A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000A40[] = dobject_hidan_objectsTex_000A40;
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#define dobject_hidan_objectsTex_002A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_002A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_002A40[] = dobject_hidan_objectsTex_002A40;
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#define dobject_hidan_objectsTex_000040 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000040"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000040[] = dobject_hidan_objectsTex_000040;
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#define dobject_hidan_objectsTLUT_000000 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000000"
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static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000000[] = dobject_hidan_objectsTLUT_000000;
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#define dobject_hidan_objectsTex_004A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_004A40[] = dobject_hidan_objectsTex_004A40;
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#define dobject_hidan_objectsTex_005640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005640"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005640[] = dobject_hidan_objectsTex_005640;
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#define dobject_hidan_objectsTex_006640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006640"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006640[] = dobject_hidan_objectsTex_006640;
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#define dobject_hidan_objectsTex_006A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006A40[] = dobject_hidan_objectsTex_006A40;
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#define dobject_hidan_objectsTex_004240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_004240[] = dobject_hidan_objectsTex_004240;
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#define dobject_hidan_objectsTex_005E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005E40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005E40[] = dobject_hidan_objectsTex_005E40;
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#define dobject_hidan_objectsTex_006C40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006C40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006C40[] = dobject_hidan_objectsTex_006C40;
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#define dobject_hidan_objectsTex_005240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005240[] = dobject_hidan_objectsTex_005240;
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#define dobject_hidan_objectsTex_003A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_003A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_003A40[] = dobject_hidan_objectsTex_003A40;
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#define dobject_hidan_objectsTex_005A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_005A40[] = dobject_hidan_objectsTex_005A40;
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#define dobject_hidan_objectsTLUT_000020 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000020"
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static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000020[] = dobject_hidan_objectsTLUT_000020;
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#define dobject_hidan_objectsTex_001A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_001A40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_001A40[] = dobject_hidan_objectsTex_001A40;
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#define dobject_hidan_objectsTex_000240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000240"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_000240[] = dobject_hidan_objectsTex_000240;
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#define dobject_hidan_objectsTex_006E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006E40"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hidan_objectsTex_006E40;
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#define dobject_hidan_objectsTex_00FB20 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_00FB20"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20;
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#define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
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#endif // OBJECTS_OBJECT_HIDAN_OBJECTS_H
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