[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,6 +3,9 @@
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#include "align_asset_macro.h"
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#define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0"
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static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;
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#define dgBotwHoleTrap1DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap1DL"
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static const ALIGN_ASSET(2) char gBotwHoleTrap1DL[] = dgBotwHoleTrap1DL;
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@@ -69,7 +72,4 @@ static const ALIGN_ASSET(2) char gBotwTex_0058F0[] = dgBotwTex_0058F0;
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#define dgBotwTex_0060F0 "__OTR__objects/object_hakach_objects/gBotwTex_0060F0"
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static const ALIGN_ASSET(2) char gBotwTex_0060F0[] = dgBotwTex_0060F0;
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#define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0"
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static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;
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#endif // OBJECTS_OBJECT_HAKACH_OBJECTS_H
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