[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,6 +3,36 @@
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#include "align_asset_macro.h"
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#define dobject_gjTex_003B20 "__OTR__objects/object_gj/object_gjTex_003B20"
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static const ALIGN_ASSET(2) char object_gjTex_003B20[] = dobject_gjTex_003B20;
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#define dobject_gjTex_003C20 "__OTR__objects/object_gj/object_gjTex_003C20"
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static const ALIGN_ASSET(2) char object_gjTex_003C20[] = dobject_gjTex_003C20;
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#define dobject_gjTex_003D20 "__OTR__objects/object_gj/object_gjTex_003D20"
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static const ALIGN_ASSET(2) char object_gjTex_003D20[] = dobject_gjTex_003D20;
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#define dobject_gjTex_003F20 "__OTR__objects/object_gj/object_gjTex_003F20"
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static const ALIGN_ASSET(2) char object_gjTex_003F20[] = dobject_gjTex_003F20;
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#define dobject_gjTex_004F20 "__OTR__objects/object_gj/object_gjTex_004F20"
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static const ALIGN_ASSET(2) char object_gjTex_004F20[] = dobject_gjTex_004F20;
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#define dobject_gjTex_005F20 "__OTR__objects/object_gj/object_gjTex_005F20"
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static const ALIGN_ASSET(2) char object_gjTex_005F20[] = dobject_gjTex_005F20;
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#define dobject_gjTex_006F20 "__OTR__objects/object_gj/object_gjTex_006F20"
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static const ALIGN_ASSET(2) char object_gjTex_006F20[] = dobject_gjTex_006F20;
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#define dobject_gjTex_007320 "__OTR__objects/object_gj/object_gjTex_007320"
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static const ALIGN_ASSET(2) char object_gjTex_007320[] = dobject_gjTex_007320;
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#define dobject_gjTex_007720 "__OTR__objects/object_gj/object_gjTex_007720"
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static const ALIGN_ASSET(2) char object_gjTex_007720[] = dobject_gjTex_007720;
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#define dobject_gjTex_007B20 "__OTR__objects/object_gj/object_gjTex_007B20"
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static const ALIGN_ASSET(2) char object_gjTex_007B20[] = dobject_gjTex_007B20;
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#define dgGanonsCastleRubbleAroundArenaDL "__OTR__objects/object_gj/gGanonsCastleRubbleAroundArenaDL"
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static const ALIGN_ASSET(2) char gGanonsCastleRubbleAroundArenaDL[] = dgGanonsCastleRubbleAroundArenaDL;
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@@ -60,34 +90,4 @@ static const ALIGN_ASSET(2) char gGanonsCastleUnusedWallTex[] = dgGanonsCastleUn
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#define dgGanonsCastleUnusedTex_00A320 "__OTR__objects/object_gj/gGanonsCastleUnusedTex_00A320"
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static const ALIGN_ASSET(2) char gGanonsCastleUnusedTex_00A320[] = dgGanonsCastleUnusedTex_00A320;
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#define dobject_gjTex_003D20 "__OTR__objects/object_gj/object_gjTex_003D20"
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static const ALIGN_ASSET(2) char object_gjTex_003D20[] = dobject_gjTex_003D20;
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#define dobject_gjTex_003B20 "__OTR__objects/object_gj/object_gjTex_003B20"
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static const ALIGN_ASSET(2) char object_gjTex_003B20[] = dobject_gjTex_003B20;
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#define dobject_gjTex_004F20 "__OTR__objects/object_gj/object_gjTex_004F20"
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static const ALIGN_ASSET(2) char object_gjTex_004F20[] = dobject_gjTex_004F20;
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#define dobject_gjTex_003C20 "__OTR__objects/object_gj/object_gjTex_003C20"
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static const ALIGN_ASSET(2) char object_gjTex_003C20[] = dobject_gjTex_003C20;
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#define dobject_gjTex_003F20 "__OTR__objects/object_gj/object_gjTex_003F20"
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static const ALIGN_ASSET(2) char object_gjTex_003F20[] = dobject_gjTex_003F20;
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#define dobject_gjTex_005F20 "__OTR__objects/object_gj/object_gjTex_005F20"
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static const ALIGN_ASSET(2) char object_gjTex_005F20[] = dobject_gjTex_005F20;
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#define dobject_gjTex_007B20 "__OTR__objects/object_gj/object_gjTex_007B20"
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static const ALIGN_ASSET(2) char object_gjTex_007B20[] = dobject_gjTex_007B20;
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#define dobject_gjTex_007320 "__OTR__objects/object_gj/object_gjTex_007320"
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static const ALIGN_ASSET(2) char object_gjTex_007320[] = dobject_gjTex_007320;
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#define dobject_gjTex_007720 "__OTR__objects/object_gj/object_gjTex_007720"
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static const ALIGN_ASSET(2) char object_gjTex_007720[] = dobject_gjTex_007720;
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#define dobject_gjTex_006F20 "__OTR__objects/object_gj/object_gjTex_006F20"
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static const ALIGN_ASSET(2) char object_gjTex_006F20[] = dobject_gjTex_006F20;
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#endif // OBJECTS_OBJECT_GJ_H
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