[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,16 +3,16 @@
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#include "align_asset_macro.h"
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#define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL"
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static const ALIGN_ASSET(2) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL;
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#define dgGiMirrorShieldSymbolDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldSymbolDL"
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static const ALIGN_ASSET(2) char gGiMirrorShieldSymbolDL[] = dgGiMirrorShieldSymbolDL;
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#define dobject_gi_shield_3Tex_000000 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000000"
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static const ALIGN_ASSET(2) char object_gi_shield_3Tex_000000[] = dobject_gi_shield_3Tex_000000;
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#define dobject_gi_shield_3Tex_000400 "__OTR__objects/object_gi_shield_3/object_gi_shield_3Tex_000400"
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static const ALIGN_ASSET(2) char object_gi_shield_3Tex_000400[] = dobject_gi_shield_3Tex_000400;
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#define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL"
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static const ALIGN_ASSET(2) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL;
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#define dgGiMirrorShieldSymbolDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldSymbolDL"
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static const ALIGN_ASSET(2) char gGiMirrorShieldSymbolDL[] = dgGiMirrorShieldSymbolDL;
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#endif // OBJECTS_OBJECT_GI_SHIELD_3_H
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