[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
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@@ -3,6 +3,9 @@
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#include "align_asset_macro.h"
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#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
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static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;
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#define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel;
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@@ -72,7 +75,5 @@ static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL
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#define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8"
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static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
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#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
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static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;
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#endif // OBJECTS_OBJECT_BOX_H
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