Experimental interpolation (#309)
* Experimental 60 fps * Fix compile error * Fix compile error * Fix compile error
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@@ -5,6 +5,8 @@
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#include "soh/Enhancements/gameconsole.h"
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#include "soh/frame_interpolation.h"
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void* D_8012D1F0 = NULL;
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//UNK_TYPE D_8012D1F4 = 0; // unused
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Input* D_8012D1F8 = NULL;
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@@ -1379,7 +1381,9 @@ void Gameplay_Main(GameState* thisx) {
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LOG_NUM("1", 1, "../z_play.c", 4583);
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}
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FrameInterpolation_StartRecord();
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Gameplay_Draw(globalCtx);
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FrameInterpolation_StopRecord();
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if (1 && HREG(63)) {
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LOG_NUM("1", 1, "../z_play.c", 4587);
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