Add scene table (#3131)

* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp
This commit is contained in:
Pepe20129
2023-09-01 18:46:19 +02:00
committed by GitHub
parent 0e7c658523
commit 45b7520dcb
109 changed files with 2407 additions and 2521 deletions

View File

@@ -619,7 +619,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
// this is not noticeable if the sequence is authentic, since the "Boss Battle"
// sequence begins with some silence
if (gPlayState != NULL &&
gPlayState->sceneNum == SCENE_BDAN_BOSS &&
gPlayState->sceneNum == SCENE_JABU_JABU_BOSS &&
playerIdx == SEQ_PLAYER_BGM_MAIN &&
seqId != NA_BGM_BOSS) {