Add scene table (#3131)
* Add scene table * Re-add accidentally deleted entry * Update CrashHandlerExt.cpp * Update CrashHandlerExt.cpp
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@@ -619,7 +619,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
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// this is not noticeable if the sequence is authentic, since the "Boss Battle"
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// sequence begins with some silence
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if (gPlayState != NULL &&
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gPlayState->sceneNum == SCENE_BDAN_BOSS &&
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gPlayState->sceneNum == SCENE_JABU_JABU_BOSS &&
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playerIdx == SEQ_PLAYER_BGM_MAIN &&
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seqId != NA_BGM_BOSS) {
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