Add scene table (#3131)

* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp
This commit is contained in:
Pepe20129
2023-09-01 18:46:19 +02:00
committed by GitHub
parent 0e7c658523
commit 45b7520dcb
109 changed files with 2407 additions and 2521 deletions

View File

@@ -1418,10 +1418,10 @@ void DrawQuestStatusTab() {
DrawGroupWithBorder([&]() {
ImGui::Text("Dungeon Items");
static int32_t dungeonItemsScene = SCENE_YDAN;
static int32_t dungeonItemsScene = SCENE_DEKU_TREE;
ImGui::PushItemWidth(-ImGui::GetWindowWidth() * 0.35f);
if (ImGui::BeginCombo("##DungeonSelect", SohUtils::GetSceneName(dungeonItemsScene).c_str())) {
for (int32_t dungeonIndex = SCENE_YDAN; dungeonIndex < SCENE_BDAN_BOSS + 1; dungeonIndex++) {
for (int32_t dungeonIndex = SCENE_DEKU_TREE; dungeonIndex < SCENE_JABU_JABU_BOSS + 1; dungeonIndex++) {
if (ImGui::Selectable(SohUtils::GetSceneName(dungeonIndex).c_str(),
dungeonIndex == dungeonItemsScene)) {
dungeonItemsScene = dungeonIndex;
@@ -1438,7 +1438,7 @@ void DrawQuestStatusTab() {
ImGui::SameLine();
DrawDungeonItemButton(ITEM_DUNGEON_MAP, dungeonItemsScene);
if (dungeonItemsScene != SCENE_BDAN_BOSS) {
if (dungeonItemsScene != SCENE_JABU_JABU_BOSS) {
float lineHeight = ImGui::GetTextLineHeightWithSpacing();
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(itemMapping[ITEM_KEY_SMALL].name), ImVec2(lineHeight, lineHeight));
ImGui::SameLine();