Fixes bug in demo effect due to removed display list set.
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@@ -1859,6 +1859,7 @@ void DemoEffect_DrawLightEffect(Actor* thisx, GlobalContext* globalCtx) {
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if (this->light.flicker == 0) {
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if (this->light.flicker == 0) {
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this->light.flicker = 1;
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this->light.flicker = 1;
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} else {
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} else {
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disp = (uintptr_t)gEffFlash1DL;
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alpha = &this->light.alpha;
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alpha = &this->light.alpha;
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func_80093D84(globalCtx->state.gfxCtx);
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func_80093D84(globalCtx->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, this->primXluColor[0], this->primXluColor[1],
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, this->primXluColor[0], this->primXluColor[1],
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