Rumble and check tracker fixes (#2419)
* Fix rumble * Fix check tracker crash
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@@ -3,8 +3,12 @@
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UnkRumbleStruct D_80160FD0;
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void func_800A9F30(PadMgr* a, s32 b) {
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func_800D2E30(&D_80160FD0);
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PadMgr_RumbleSet(a, D_80160FD0.rumbleEnable);
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// TODO: Workaround for rumble being too long. Implement os thread functions.
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// Game logic runs at 20hz but input thread runs at 60 hertz, so we call this 3 times
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for (int i = 0; i < 3; i++) {
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func_800D2E30(&D_80160FD0);
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PadMgr_RumbleSet(a, D_80160FD0.rumbleEnable);
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}
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}
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void func_800A9F6C(f32 a, u8 b, u8 c, u8 d) {
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