Rumble and check tracker fixes (#2419)

* Fix rumble

* Fix check tracker crash
This commit is contained in:
Sirius902
2023-01-30 09:33:52 -08:00
committed by GitHub
parent 544460d909
commit 44f963e310
3 changed files with 19 additions and 18 deletions

View File

@@ -3,8 +3,12 @@
UnkRumbleStruct D_80160FD0;
void func_800A9F30(PadMgr* a, s32 b) {
func_800D2E30(&D_80160FD0);
PadMgr_RumbleSet(a, D_80160FD0.rumbleEnable);
// TODO: Workaround for rumble being too long. Implement os thread functions.
// Game logic runs at 20hz but input thread runs at 60 hertz, so we call this 3 times
for (int i = 0; i < 3; i++) {
func_800D2E30(&D_80160FD0);
PadMgr_RumbleSet(a, D_80160FD0.rumbleEnable);
}
}
void func_800A9F6C(f32 a, u8 b, u8 c, u8 d) {