fix quest assignment (#3343)
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@@ -1202,7 +1202,7 @@ void Play_Update(PlayState* play) {
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play->gameplayFrames++;
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// Gameplay stat tracking
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if (!gSaveContext.sohStats.gameComplete &&
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(!IS_BOSS_RUSH || (IS_BOSS_RUSH && !gSaveContext.isBossRushPaused))) {
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(!IS_BOSS_RUSH || !gSaveContext.isBossRushPaused)) {
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gSaveContext.sohStats.playTimer++;
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gSaveContext.sohStats.sceneTimer++;
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gSaveContext.sohStats.roomTimer++;
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