Shuffle Masks (#5536)
Future improvements can build on this, giving masks abilities, or adding checks for trading mask to someone
This commit is contained in:
@@ -2120,7 +2120,7 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||
}
|
||||
}
|
||||
}
|
||||
// update the adult/child equips when rando'd (accounting for equp swapped hookshot as child)
|
||||
// update the adult/child equips when rando'd (accounting for equip swapped hookshot as child)
|
||||
if (IS_RANDO && LINK_IS_CHILD) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
|
||||
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_HOOKSHOT) {
|
||||
|
||||
Reference in New Issue
Block a user