Add THRescuedAllCarpenters to reset list to prevent seed bleed of bridge. (#5725)
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@@ -2471,6 +2471,7 @@ void Logic::Reset(bool resetSaveContext /*= true*/) {
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THCouldFreeDoubleCellCarpenter = false;
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THCouldFreeDoubleCellCarpenter = false;
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TH_CouldFreeDeadEndCarpenter = false;
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TH_CouldFreeDeadEndCarpenter = false;
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THCouldRescueSlopeCarpenter = false;
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THCouldRescueSlopeCarpenter = false;
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THRescuedAllCarpenters = false;
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GF_GateOpen = false;
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GF_GateOpen = false;
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GtG_GateOpen = false;
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GtG_GateOpen = false;
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DampesWindmillAccess = false;
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DampesWindmillAccess = false;
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