diff --git a/soh/src/overlays/gamestates/ovl_select/z_select.c b/soh/src/overlays/gamestates/ovl_select/z_select.c index a057ebbd5..7f15d3971 100644 --- a/soh/src/overlays/gamestates/ovl_select/z_select.c +++ b/soh/src/overlays/gamestates/ovl_select/z_select.c @@ -50,6 +50,8 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) { CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenCurrentScene"), this->currentScene); CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenTopDisplayedScene"), this->topDisplayedScene); CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenPageDownIndex"), this->pageDownIndex); + CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenLinkAge"), gSaveContext.linkAge); + CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenNightFlag"), gSaveContext.nightFlag); CVarSave(); if (ResourceMgr_GameHasMasterQuest() && ResourceMgr_GameHasOriginal()) { @@ -118,6 +120,8 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) { CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenCurrentScene"), this->currentScene); CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenTopDisplayedScene"), this->topDisplayedScene); CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenPageDownIndex"), this->pageDownIndex); + CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenLinkAge"), gSaveContext.linkAge); + CVarSetInteger(CVAR_GENERAL("BetterDebugWarpScreenNightFlag"), gSaveContext.nightFlag); CVarSave(); } @@ -1833,6 +1837,10 @@ void Select_SwitchBetterWarpMode(SelectContext* this, u8 isBetterWarpMode) { this->opt = 1; } } + + gSaveContext.linkAge = CVarGetInteger(CVAR_GENERAL("BetterDebugWarpScreenLinkAge"), 1); + gSaveContext.nightFlag = CVarGetInteger(CVAR_GENERAL("BetterDebugWarpScreenNightFlag"), 0); + gSaveContext.dayTime = gSaveContext.nightFlag ? 0x0000 : 0x8000; } else { this->count = ARRAY_COUNT(sScenes);