Added names for the soundfonts.
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@@ -21,6 +21,7 @@
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#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
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extern bool gUseLegacySD;
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extern char* fontMap[256];
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typedef enum {
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/* 0 */ ADSR_STATE_DISABLED,
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@@ -233,6 +234,7 @@ typedef struct {
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/* 0x08 */ Instrument** instruments;
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/* 0x0C */ Drum** drums;
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/* 0x10 */ SoundFontSound* soundEffects;
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s32 fntIndex;
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} SoundFont; // size = 0x14
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typedef struct {
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