Convert RandomizerInf to the dynamic #define model to allow for automatic string names. (#5537)
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@@ -12,7 +12,6 @@ extern "C"
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#include "luslog.h"
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#include <soh/Enhancements/item-tables/ItemTableTypes.h>
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#include <soh/Enhancements/randomizer/randomizer_inf.h>
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#if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG)
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#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, ##__VA_ARGS__)
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