Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic (#4311)
* initial implementation of new models * fix typo * Add smaller skeleton key model and try to fix windows build * stupid windows, you made me look bad! * make DrawBombchuBag function work * small cleanups * OOGGA BOOGA BOO * fix post merge leftovers * post merge fix * Added Big Key Lighting override to show vanilla lighting when unchanged * rename CustomdLists into customIconDLs * post merge fixes * fix some tooltip issues * post merge cleanup and some small menu changes * post merge fix * post merge fix * add new boss soul model, colours broken * update boss soul model for env support * Add dungeon customise buttons to cosmetic editor * fix mac build? * keys don't support alpha * fix submodules * ring now draws * fix keyring colours * Add bombchu Bag RG, fix boss soul skull colour * address reviews
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@@ -1556,7 +1556,7 @@ s16 func_8001F404(s16 dropId) {
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if ((CVarGetInteger(CVAR_ENHANCEMENT("EnableBombchuDrops"), 0) ||
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(IS_RANDO && Randomizer_GetSettingValue(RSK_ENABLE_BOMBCHU_DROPS) == 1)) &&
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(dropId == ITEM00_BOMBS_A || dropId == ITEM00_BOMBS_B || dropId == ITEM00_BOMBS_SPECIAL) &&
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(!IS_RANDO || Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) || INV_CONTENT(ITEM_BOMB) != ITEM_NONE)) {
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(!IS_RANDO || Randomizer_GetSettingValue(RSK_BOMBCHU_BAG) || INV_CONTENT(ITEM_BOMB) != ITEM_NONE)) {
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dropId = EnItem00_ConvertBombDropToBombchu(dropId);
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}
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// #endregion
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