[docs] Pull upstream updates: SetupDL (#2048)
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@@ -1240,7 +1240,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 arg2) {
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if (BgCheck_AnyLineTest3(&play->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) {
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OPEN_DISPS(play->state.gfxCtx);
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WORLD_OVERLAY_DISP = Gfx_CallSetupDL(WORLD_OVERLAY_DISP, 0x07);
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WORLD_OVERLAY_DISP = Gfx_SetupDL(WORLD_OVERLAY_DISP, 0x07);
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SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &sp74, &sp68, &sp64);
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